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docs/media/audio-fx/audio-fx-plugin-delay/src/delay/delay.md
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docs/media/audio-fx/audio-fx-plugin-delay/src/delay/delay.md
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# `delay`
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<!-- begin:auto-docs -->
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_(no submodules)_
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<!-- end:auto-docs -->
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## Purpose
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`DelayPlugin` is the universal stereo delay effect. Per-channel circular delay lines render decaying echoes; bounded feedback (clamped at `0.95`) prevents the recursion from diverging regardless of automation; an optional ping-pong mode cross-feeds the two channels for that classic alternating-side bounce; and a transport-BPM sync mode derives the delay length from the live `tempo` on the chain's ambient state so a 1/4-note delay always stays tempo-locked.
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The plugin extends `AbstractAudioFxPlugin`, so it runs identically inside the Web Audio engine, the server renderer, and the worklet wrapper. Delay state is per-channel and cleared in place by `reset()`. With `wet === 0` the plugin short-circuits to `dry * input`, satisfying the spec's "fully-dry mix is transparent" guarantee.
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## Features
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- Up-to-2 s per-channel delay line, sized at `setup` and never re-allocated.
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- Seven parameters: `delayMs`, `feedback` (0–0.95), `wet`, `dry`, `pingPong`, `bpmSync`, `syncBeats`.
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- Ping-pong mode (stereo only): the L delay reads R's feedback and vice versa for an alternating-side bounce; mono input silently falls back to regular delay.
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- BPM sync: when `bpmSync >= 0.5`, delay length = `60_000 · syncBeats / tempo` ms, with `tempo` read from `ChainContext.ambient.transport`.
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- `wet === 0` early-return path: output equals `dry * input` exactly, bit-transparent when `dry === 1`.
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- Bounded feedback so the IIR recursion cannot blow up.
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## Usage: Basic Example
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```ts
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import { DelayPlugin } from "@suaveplan/audio-fx-plugin-delay";
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const delay = new DelayPlugin({
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initialDelayMs: 250,
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initialFeedback: 0.4,
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initialWet: 0.3,
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initialDry: 0.7,
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});
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chain.add(delay);
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```
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## Usage: Advanced Example
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```ts
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import { DelayPlugin } from "@suaveplan/audio-fx-plugin-delay";
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// Tempo-locked 1/4-note ping-pong delay for stereo guitar.
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const delay = new DelayPlugin({
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initialBpmSync: true,
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initialSyncBeats: 1,
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initialFeedback: 0.6,
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initialPingPong: true,
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initialWet: 0.5,
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initialDry: 0.7,
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});
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await delay.setup({ sampleRate: 48_000, channels: 2, blockSize: 512 }, ctx);
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// Sweep the delay length from 1/4 → 1/8 over four bars via automation.
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delay.setParameterCurve("syncBeats", { type: "linear", value: 0.5, duration: 8 });
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```
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## API Reference
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- `DelayPlugin` (class extends `AbstractAudioFxPlugin`)
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- `new DelayPlugin(options?: DelayPluginOptions)` — throws `AUDIO_FX.INVALID_OPTIONS` on malformed options.
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- Inherited parameter accessors for `delayMs`, `feedback`, `wet`, `dry`, `pingPong`, `bpmSync`, `syncBeats`.
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- `DelayPluginOptions` — initial parameter values and mode flags.
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- `DelayPresetData` — `{ pingPong, bpmSync }`; the continuous parameters round-trip via the universal `parameters` map.
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## Implementation Notes
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The non-ping-pong path is the standard "comb" structure: `line[w] = input + feedback · line[r]; out = dry · input + wet · line[r]`. The read index `r` is `(w + lineSize − delaySamples) % lineSize`, computed once per sample because `delaySamples` may move with automation. The line size is fixed at the maximum allowed (`2 s · sampleRate`) so changing `delayMs` between blocks costs nothing.
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Ping-pong cross-feeds the feedbacks: `lineL[w] = inL + feedback · lineR[r]` and symmetrically for R. The dry path stays in-channel. This is the classic Eventide-style ping-pong topology; an impulse on L produces a bounce L → R → L → R with each bounce attenuated by `feedback`.
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BPM sync uses `60_000 / tempo · syncBeats` to convert beats to milliseconds. The plugin reads `tempo` from `ChainContext.ambient.transport.tempo` each block, so a tempo automation lane updates the delay length continuously without per-tempo recompute on the plugin side.
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Feedback is clamped to `0.95` by the parameter declaration. Higher values are mathematically unstable for an IIR delay; the clamp keeps the plugin safe under any automation lane the user can write.
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