# `gaming` Game engines, entity-component systems, and simulation libraries. ## Subcategories 1 subcategory, 3 packages. ### `games` Game controllers, entity-component systems, and game-server logic. | Package | Description | |---|---| | [`@suaveplan/controller`](./controller/README.md) | Universal input controller foundation. Ships the unified `ControllerInput` shape (37 normalised fields in `[0, 255]`), `BaseController` abstract base with inje… | | [`@suaveplan/ecs`](./ecs/README.md) | Archetype-based Entity Component System with `Uint32`-backed bitset queries, phase-ordered system scheduling, entity-ID recycling, Zod-validated component sche… | | [`@suaveplan/game-server`](./game-server/README.md) | Universal game-server framework. Migrated from `@suaveplan/game-server` on the reference branch `claude/review-game-engine-arch-Kaykr` (main repo `packages/uni… |