# DeltaStateManager _(no submodules)_ ## Purpose `DeltaStateManager` keeps deep-cloned snapshots of previous values per state key, so that a delta encoder can diff the current value against its predecessor without worrying about caller-side mutations. It is the storage layer for `DeltaManager`; consumers usually go through `DeltaManager` rather than calling this class directly. The store is bounded: an LRU eviction policy drops the oldest key once the configured capacity is reached. Default capacity is 100 keys, which is plenty for most workloads (one key per per-peer state stream). Re-storing under an existing key updates the value in place without advancing its LRU position — this matches upstream semantics so that frequently-updated keys do not unfairly evict rarely-updated ones. ## Features - Deep-cloning on store: `Date`, all typed-array variants (`Uint8Array`, `Int8Array`, `Uint16Array`, `Int16Array`, `Uint32Array`, `Int32Array`, `Float32Array`, `Float64Array`), arrays, and plain objects are all isolated from caller mutations. - Insertion-order LRU eviction; `maxStates` configurable (default 100). - `clear()`, `clearState(key)`, `getStateCount()`, `getMaxStates()` accessors for inspection and reset. - Zero `Math.random` / `Date.now` calls — fully deterministic given identical inputs. ## Usage: Basic Example ```typescript import { DeltaStateManager } from "@suaveplan/bitpacker-delta"; const states = new DeltaStateManager(100); states.storePreviousState("player-1", { x: 0, y: 0 }); const previous = states.getPreviousState("player-1"); // → { x: 0, y: 0 } ``` ## Usage: Advanced Example ```typescript import { DeltaStateManager } from "@suaveplan/bitpacker-delta"; const states = new DeltaStateManager(3); states.storePreviousState("a", { v: 1 }); states.storePreviousState("b", { v: 2 }); states.storePreviousState("c", { v: 3 }); states.storePreviousState("d", { v: 4 }); // evicts "a" states.hasPreviousState("a"); // → false (evicted) states.hasPreviousState("d"); // → true // Mutating the original after storing does NOT touch the snapshot: const original = { x: 0 }; states.storePreviousState("e", original); original.x = 999; states.getPreviousState("e"); // → { x: 0 } ``` ## API Reference ### `new DeltaStateManager(maxStates?: number)` - `maxStates` — positive integer; default `100`. Throws `RangeError` if non-integer or `< 1`. ### `storePreviousState(key: string, state: unknown): void` Stores a deep-cloned copy of `state` under `key`. If `key` already exists, the value is updated in place; LRU position is unchanged. If the store is at capacity and this is a new key, the oldest key is evicted. ### `getPreviousState(key: string): unknown | undefined` Returns the stored snapshot, or `undefined` if the key has never been stored or has been evicted. ### `hasPreviousState(key: string): boolean` True if a snapshot exists for `key`. ### `clear(): void` Drops every snapshot. ### `clearState(key: string): void` Drops the snapshot for one key. No-op if absent. ### `getStateCount(): number` Number of stored snapshots. ### `getMaxStates(): number` Configured maximum capacity. ## Implementation Notes The deep-clone walker handles the eight typed-array variants explicitly because the generic object-clone path (`Object.hasOwn` over keys) does not preserve `Uint8Array`-vs-plain-array distinction. Maps and Sets are intentionally NOT cloned: delta-state semantics assume keys are strings and values are plain data; if a consumer needs `Map`/`Set`, they should canonicalise to a plain object first. Performance: insertion is O(1) amortised; eviction is O(1) (Array `.shift()` on a small bounded array). Lookup is O(1). The `stateKeys` array tracks insertion order without using a `Map`'s native iteration (some legacy environments don't preserve insertion order — though every modern runtime does — so the explicit array is defensive).