1.2 KiB
1.2 KiB
Interpolation
Path: src/interpolation/interpolation.ts
Export: GameInterpolator
What it does
Advanced interpolation of game state between two points in time. Supports 9 interpolation methods for positions and rotations.
Methods
| Method | Description |
|---|---|
LINEAR |
Simple lerp |
CUBIC |
Cubic easing |
HERMITE |
Hermite spline with tension/bias |
CATMULL_ROM |
Catmull-Rom spline |
BEZIER |
Cubic Bezier |
SPRING |
Spring physics |
ELASTIC |
Elastic easing |
BOUNCE |
Bounce easing |
SMOOTHSTEP |
3t² - 2t³ smoothstep |
Key API
| Method | Description |
|---|---|
interpolatePosition(start, end, t, method?) |
Interpolate Vector3 |
interpolateRotation(start, end, t, method?) |
Interpolate Rotation with angle wrapping |
interpolatePlayerState(start, end, t) |
Full player state interpolation |
interpolatePath(points, t, method?) |
Interpolate along a path of points |
Rotation Handling
Yaw is normalized to [-180, 180] and takes the shortest path. Pitch is clamped to [-90, 90].
Depends on
../types.js—Vector3,Rotation,PlayerState,InterpolationOptions