3.9 KiB
delay
(no submodules)
Purpose
DelayPlugin is the universal stereo delay effect. Per-channel circular delay lines render decaying echoes; bounded feedback (clamped at 0.95) prevents the recursion from diverging regardless of automation; an optional ping-pong mode cross-feeds the two channels for that classic alternating-side bounce; and a transport-BPM sync mode derives the delay length from the live tempo on the chain's ambient state so a 1/4-note delay always stays tempo-locked.
The plugin extends AbstractAudioFxPlugin, so it runs identically inside the Web Audio engine, the server renderer, and the worklet wrapper. Delay state is per-channel and cleared in place by reset(). With wet === 0 the plugin short-circuits to dry * input, satisfying the spec's "fully-dry mix is transparent" guarantee.
Features
- Up-to-2 s per-channel delay line, sized at
setupand never re-allocated. - Seven parameters:
delayMs,feedback(0–0.95),wet,dry,pingPong,bpmSync,syncBeats. - Ping-pong mode (stereo only): the L delay reads R's feedback and vice versa for an alternating-side bounce; mono input silently falls back to regular delay.
- BPM sync: when
bpmSync >= 0.5, delay length =60_000 · syncBeats / tempoms, withtemporead fromChainContext.ambient.transport. wet === 0early-return path: output equalsdry * inputexactly, bit-transparent whendry === 1.- Bounded feedback so the IIR recursion cannot blow up.
Usage: Basic Example
import { DelayPlugin } from "@suaveplan/audio-fx-plugin-delay";
const delay = new DelayPlugin({
initialDelayMs: 250,
initialFeedback: 0.4,
initialWet: 0.3,
initialDry: 0.7,
});
chain.add(delay);
Usage: Advanced Example
import { DelayPlugin } from "@suaveplan/audio-fx-plugin-delay";
// Tempo-locked 1/4-note ping-pong delay for stereo guitar.
const delay = new DelayPlugin({
initialBpmSync: true,
initialSyncBeats: 1,
initialFeedback: 0.6,
initialPingPong: true,
initialWet: 0.5,
initialDry: 0.7,
});
await delay.setup({ sampleRate: 48_000, channels: 2, blockSize: 512 }, ctx);
// Sweep the delay length from 1/4 → 1/8 over four bars via automation.
delay.setParameterCurve("syncBeats", { type: "linear", value: 0.5, duration: 8 });
API Reference
DelayPlugin(class extendsAbstractAudioFxPlugin)new DelayPlugin(options?: DelayPluginOptions)— throwsAUDIO_FX.INVALID_OPTIONSon malformed options.- Inherited parameter accessors for
delayMs,feedback,wet,dry,pingPong,bpmSync,syncBeats.
DelayPluginOptions— initial parameter values and mode flags.DelayPresetData—{ pingPong, bpmSync }; the continuous parameters round-trip via the universalparametersmap.
Implementation Notes
The non-ping-pong path is the standard "comb" structure: line[w] = input + feedback · line[r]; out = dry · input + wet · line[r]. The read index r is (w + lineSize − delaySamples) % lineSize, computed once per sample because delaySamples may move with automation. The line size is fixed at the maximum allowed (2 s · sampleRate) so changing delayMs between blocks costs nothing.
Ping-pong cross-feeds the feedbacks: lineL[w] = inL + feedback · lineR[r] and symmetrically for R. The dry path stays in-channel. This is the classic Eventide-style ping-pong topology; an impulse on L produces a bounce L → R → L → R with each bounce attenuated by feedback.
BPM sync uses 60_000 / tempo · syncBeats to convert beats to milliseconds. The plugin reads tempo from ChainContext.ambient.transport.tempo each block, so a tempo automation lane updates the delay length continuously without per-tempo recompute on the plugin side.
Feedback is clamped to 0.95 by the parameter declaration. Higher values are mathematically unstable for an IIR delay; the clamp keeps the plugin safe under any automation lane the user can write.