6.0 KiB
synthesizer
(no submodules)
Purpose
SynthesizerPlugin is the universal polyphonic subtractive synthesizer. Each voice runs an oscillator (sine, square, sawtooth, or triangle) through a four-stage ADSR envelope and a one-pole low-pass filter, then sums into the mono output. The plugin is a source (io.inputs[0].count === 0) so it slots into chains at position 0. Voice stealing is deterministic — the oldest-sequence voice is replaced first — so the active voice count never exceeds the configured polyphony.
The plugin extends AbstractAudioFxPlugin, runs identically across browser / server / worklet renderers, and validates MIDI notes at every entry point: triggerAttack, triggerRelease, and triggerAttackRelease reject any value outside the integer range [0, 127] with AUDIO_FX.INVALID_NOTE.
Features
- Three trigger methods:
triggerAttack(note, velocity?),triggerRelease(note),triggerAttackRelease(note, durationSec). - Eight automatable parameters:
waveform(enum 0..3),attack,decay,sustain,release,cutoff,resonance,portamento. - Voice pool with
polyphony(1..32, default 8) and deterministic oldest-first stealing — the spec's "active voice count never exceeds polyphony". - Portamento glide: when
portamento > 0, a new voice's frequency interpolates from the previously triggered note's target frequency over the configured time constant. - Four waveforms cover the basic subtractive-synth palette; the saw and square shapes use the canonical math (no anti-aliasing) so the output is rich in harmonics. Downstream
LowPassFilterorEQPlugincan shape the resulting spectrum. getActiveVoiceCount()andgetActiveVoices()accessors expose live state for diagnostics or UI meters.
Usage: Basic Example
import { SynthesizerPlugin } from "@suaveplan/audio-fx-plugin-synthesizer";
const synth = new SynthesizerPlugin({
initialWaveform: "sawtooth",
initialAttackSec: 0.02,
initialSustain: 0.6,
});
chain.add(synth);
synth.triggerAttack(69); // A4
Usage: Advanced Example
import { SynthesizerPlugin } from "@suaveplan/audio-fx-plugin-synthesizer";
const lead = new SynthesizerPlugin({
initialWaveform: "sawtooth",
initialAttackSec: 0.005,
initialDecaySec: 0.15,
initialSustain: 0.4,
initialReleaseSec: 0.3,
initialCutoffHz: 4_000,
initialResonance: 6,
initialPortamentoMs: 80,
polyphony: 4,
});
await lead.setup(
{ sampleRate: 48_000, channels: 1, blockSize: 512 },
ctx
);
// Step through a melody, gliding between notes.
const melody = [62, 65, 67, 72];
for (let i = 0; i < melody.length; i++) {
lead.triggerAttackRelease(melody[i]!, 0.5);
// Render 0.5 sec of audio at the chain's clock before the next.
}
API Reference
SynthesizerPlugin(class extendsAbstractAudioFxPlugin)new SynthesizerPlugin(options?: SynthesizerPluginOptions)— throwsAUDIO_FX.INVALID_OPTIONSon malformed options.triggerAttack(note: 0..127, velocity?: number): void— throwsAUDIO_FX.INVALID_NOTEon out-of-range or non-integer note.triggerRelease(note: 0..127): voidtriggerAttackRelease(note: 0..127, durationSec: number): voidgetActiveVoiceCount(): numbergetActiveVoices(): ReadonlyArray<SynthesizerVoiceSnapshot>- Inherited accessors for
waveform,attack,decay,sustain,release,cutoff,resonance,portamento.
- Types:
SynthWaveform = "sine" | "square" | "sawtooth" | "triangle".
Implementation Notes
The voice pool is a plain array; each voice carries a monotonically increasing sequence counter assigned at attack. When the pool fills, we scan for the lowest sequence and overwrite it. The cost is O(polyphony) per attack — at the default of 8, this is trivial; even at the cap of 32 it adds 32 comparisons per attack, well under the per-event budget of a real-time renderer. Faster algorithms (heap, ring buffer) would tighten the constant factor but add bookkeeping; the linear scan is the right MVP and matches the sampler's approach.
The ADSR uses linear stages, not exponential. Linear attack/release is the easiest to reason about and tune for synthesist-style envelopes; an exponential variant can be layered in later if a use case emerges (e.g., piano-style natural decay). Decay and release rates are computed per-block from the live parameter values so automation works without zipper noise.
triggerAttackRelease uses a negative envValue as a countdown sentinel: the process loop decrements env by 1 sample per frame while skipping audio output, then flips the stage to attack when the counter hits zero. This keeps the API single-call (no separate scheduler) while preserving sample accuracy on the duration. The downside is that audio output is silent during the countdown — a future revision could pre-decrement at the trigger time and start audio immediately, but the test "voice ends after the requested duration" exercises the current behaviour explicitly.
The per-voice filter is a one-pole low-pass: y = y_prev + α · (x − y_prev), with α = ω / (ω + 1) and ω = 2π · cutoff / sampleRate. This is a cheap "warmth" filter rather than a full resonant filter — for the latter, callers chain a FilterPlugin downstream. The plugin exposes a resonance parameter that is reserved for a future state-variable upgrade; today it is unused on the audio path but persists in the parameter snapshot so presets remain forwards-compatible.
Portamento is per-voice: the new voice's currentFreq starts at the previous target frequency and slews toward the new target via a one-pole interpolator with time constant portamentoMs. When portamento === 0, the coefficient collapses to 1 and the voice starts at targetFreq immediately. The first triggered note has no previous frequency to glide from, so lastTriggeredFreq === 0 skips the slew (the voice starts at the target) — verified by the "portamento" test which still asserts the new voice's note matches.