Files
skills/plugins/document-navigator/docs/media/audio-fx/audio-fx-plugin-game-audio/README.md
admin 9bf56a806b Move docs/ package mirror into document-navigator plugin
Relocate the ~6k-file docs tree from the repo root into
plugins/document-navigator/docs/ so the plugin is self-contained and
portable. docs/superpowers/ (specs and plans) stays at the repo root.

Moved via cp+rm rather than git mv because directory rename() fails with
EPERM on this WSL /mnt DrvFs mount; git rename-detection pairs the
identical-content files at commit time.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 01:10:00 +01:00

1.5 KiB

@suaveplan/audio-fx-plugin-game-audio - game-audio plugin for the @suaveplan/audio-fx-plugin-* family.

game-audio plugin for the @suaveplan/audio-fx-plugin-* family.

Member of the @suaveplan/audio-fx-plugin-* family. Universal (browser / server / offline / worklet identical). Depends on @suaveplan/audio-fx-plugin-base for the AudioFxPlugin contract; declares no other @suaveplan/audio-fx-plugin-* deps.

Documentation tree

  • game-audio — GameAudioPlugin is the universal composite plugin for game audio. It maintains three registries — spatial sources, mu…
    • game-audio — GameAudioPlugin is the universal composite plugin for game audio. It maintains three registries — spatial sources, mu…
  • schemas — Zod schemas validating the construction-time options, vector types, voice-chat configuration, game-state enum, and pres…
    • schemas — Zod schemas validating the construction-time options, vector types, voice-chat configuration, game-state enum, and pres…

Composition

import { PluginChain, DefaultBusRegistry } from "@suaveplan/audio-fx-plugin-base/chain";
import { /* Plugin */ } from "@suaveplan/audio-fx-plugin-game-audio";

const plugin = new /* Plugin */();
const chain = new PluginChain({
 buses: new DefaultBusRegistry(),
 plugins: [plugin],
});

Status

Replaces the ./game-audio subpath of the bundled @suaveplan/audio-plugins-fx.