Relocate the ~6k-file docs tree from the repo root into plugins/document-navigator/docs/ so the plugin is self-contained and portable. docs/superpowers/ (specs and plans) stays at the repo root. Moved via cp+rm rather than git mv because directory rename() fails with EPERM on this WSL /mnt DrvFs mount; git rename-detection pairs the identical-content files at commit time. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
1.5 KiB
1.5 KiB
@suaveplan/audio-fx-plugin-game-audio - game-audio plugin for the @suaveplan/audio-fx-plugin-* family.
game-audio plugin for the @suaveplan/audio-fx-plugin-* family.
Member of the @suaveplan/audio-fx-plugin-* family. Universal (browser / server / offline / worklet identical). Depends on @suaveplan/audio-fx-plugin-base for the AudioFxPlugin contract; declares no other @suaveplan/audio-fx-plugin-* deps.
Documentation tree
- game-audio —
GameAudioPluginis the universal composite plugin for game audio. It maintains three registries — spatial sources, mu…- game-audio —
GameAudioPluginis the universal composite plugin for game audio. It maintains three registries — spatial sources, mu…
- game-audio —
- schemas — Zod schemas validating the construction-time options, vector types, voice-chat configuration, game-state enum, and pres…
- schemas — Zod schemas validating the construction-time options, vector types, voice-chat configuration, game-state enum, and pres…
Composition
import { PluginChain, DefaultBusRegistry } from "@suaveplan/audio-fx-plugin-base/chain";
import { /* Plugin */ } from "@suaveplan/audio-fx-plugin-game-audio";
const plugin = new /* Plugin */();
const chain = new PluginChain({
buses: new DefaultBusRegistry(),
plugins: [plugin],
});
Status
Replaces the ./game-audio subpath of the bundled @suaveplan/audio-plugins-fx.