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# Proposal — game-server integrations (Wave C-5)
## Why
Waves B and C-1 shipped the `GameEngine`, `PluginManager`, and eight
concrete plugins. Consumers still have to wire them together by hand:
construct the loop, the plugin manager, install every plugin, register
them, and tear everything down on shutdown. Wave C-5 closes that gap with
a single-entry-point `EnhancedGameServer` integration that bootstraps the
canonical stack via one `bootstrap(options)` call.
The integration is universal-tier (zero browser / React deps). React
component shells from upstream (`game-lobby/`) are explicitly **deferred**
to a future `react-game-server` package — they cannot live inside a
universal-tier package.
## What changes
### ADDED `EnhancedGameServer`
Top-of-stack orchestrator that:
- Accepts injectable `Clock`, `IdGenerator`, `LoggerLike`, `TimersLike`,
`EventBusLike`, plus per-plugin external collaborators (FlagManager,
RuleEngine, StorageLike, AnalyticsSink, Rng, GameEventEmitter).
- Constructs a `GameLoop`, `PluginManager`, and `GameEngine` in canonical
wiring order.
- Pre-registers all eight plugins (`BasePlugin`-derived) in declared
install order, honouring the `topoSort` guarantee of `PluginManager`.
- Surfaces `bootstrap(options)` as the single user-facing entry point.
- Exposes `start()`, `tick()`, `stop()`, `dispose()` deferring to the
underlying `GameEngine`.
- Throws `BOOTSTRAP_FAILED` if any plugin install fails, and
`ALREADY_BOOTSTRAPPED` on double-bootstrap.
### ADDED error codes
- `GAME_SERVER.BOOTSTRAP_FAILED`
- `GAME_SERVER.ALREADY_BOOTSTRAPPED`
### DEFERRED — `components/game-lobby/`
The upstream React lobby component cannot ship in a universal-tier
package. It will land in a follow-up `react-game-server` package and is
out of scope for Wave C-5.
## Impact
- Affected packages: `@suaveplan/game-server`.
- Affected specs: `game-server` (ADDED integrations capability).
- Public surface: `./integrations/enhanced-server` subpath export only.
- No breaking change — purely additive.

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# Spec Delta — game-server / integrations capability
## ADDED Requirements
### Requirement: EnhancedGameServer top-of-stack bootstrap
The `@suaveplan/game-server` package SHALL expose an `EnhancedGameServer`
class under the `./integrations/enhanced-server` subpath export that
bootstraps the canonical engine + plugin stack via a single
`bootstrap(options)` entry point.
#### Scenario: Bootstrap installs all eight plugins
- **WHEN** `bootstrap()` is invoked with valid options
- **THEN** a `GameLoop`, `PluginManager`, and `GameEngine` SHALL be
constructed and wired
- **AND** all eight built-in plugins (`ABTestPlugin`, `AnalyticsPlugin`,
`FeatureFlagPlugin`, `LoggingPlugin`, `PersistencePlugin`, `RulesPlugin`,
`WorkflowPlugin`, and one further reserved slot satisfied by
`BasePlugin` derivatives) SHALL be installed in dependency order via
`PluginManager.installAll`
- **AND** the `GameEngine` SHALL be returned ready to `start()`.
#### Scenario: Double bootstrap rejected
- **WHEN** `bootstrap()` is invoked twice on the same `EnhancedGameServer`
- **THEN** the second call SHALL throw `GameServerError` with code
`GAME_SERVER.ALREADY_BOOTSTRAPPED`.
#### Scenario: Plugin install failure rolls back
- **WHEN** any plugin install fails during `bootstrap()`
- **THEN** the failure SHALL be wrapped as `GameServerError` with code
`GAME_SERVER.BOOTSTRAP_FAILED`
- **AND** the underlying `cause` SHALL be the original error.
#### Scenario: Lifecycle deferral
- **WHEN** the caller invokes `start()` / `tick()` / `stop()` / `dispose()`
- **THEN** the `EnhancedGameServer` SHALL delegate to the underlying
`GameEngine` so existing engine lifecycle codes propagate unchanged.
#### Scenario: Injected dependencies are honoured
- **WHEN** `bootstrap(options)` is invoked
- **THEN** every plugin SHALL receive the injected `Clock` and
`LoggerLike` so deterministic tests observe stable timestamps and
captured logs.

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# Tasks — game-server integrations (Wave C-5)
## Implementation
- [x] Author `src/integrations/enhanced-server/enhanced-server.ts`
- [x] Author `src/integrations/enhanced-server/enhanced-server.types.ts`
- [x] Author `src/integrations/enhanced-server/enhanced-server.md`
- [x] Author `src/integrations/enhanced-server/index.ts`
- [x] Append `BOOTSTRAP_FAILED` + `ALREADY_BOOTSTRAPPED` to `defineCodes`
- [x] Add `./integrations/enhanced-server` subpath export
## Verification
- [x] `bunx turbo lint typecheck test --filter=@suaveplan/game-server` green
- [x] `bunx turbo test:coverage --filter=@suaveplan/game-server` 100/100/100/100
- [x] Zero `vitest`/`bun:test` direct imports in `src/`
- [x] Zero biome-ignore/TODO/FIXME/XXX in `src/`
- [x] Integration tests bootstrap real plugins (no mocks)