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# Proposal — game-server integrations (Wave C-5)
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## Why
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Waves B and C-1 shipped the `GameEngine`, `PluginManager`, and eight
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concrete plugins. Consumers still have to wire them together by hand:
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construct the loop, the plugin manager, install every plugin, register
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them, and tear everything down on shutdown. Wave C-5 closes that gap with
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a single-entry-point `EnhancedGameServer` integration that bootstraps the
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canonical stack via one `bootstrap(options)` call.
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The integration is universal-tier (zero browser / React deps). React
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component shells from upstream (`game-lobby/`) are explicitly **deferred**
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to a future `react-game-server` package — they cannot live inside a
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universal-tier package.
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## What changes
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### ADDED `EnhancedGameServer`
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Top-of-stack orchestrator that:
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- Accepts injectable `Clock`, `IdGenerator`, `LoggerLike`, `TimersLike`,
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`EventBusLike`, plus per-plugin external collaborators (FlagManager,
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RuleEngine, StorageLike, AnalyticsSink, Rng, GameEventEmitter).
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- Constructs a `GameLoop`, `PluginManager`, and `GameEngine` in canonical
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wiring order.
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- Pre-registers all eight plugins (`BasePlugin`-derived) in declared
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install order, honouring the `topoSort` guarantee of `PluginManager`.
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- Surfaces `bootstrap(options)` as the single user-facing entry point.
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- Exposes `start()`, `tick()`, `stop()`, `dispose()` deferring to the
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underlying `GameEngine`.
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- Throws `BOOTSTRAP_FAILED` if any plugin install fails, and
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`ALREADY_BOOTSTRAPPED` on double-bootstrap.
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### ADDED error codes
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- `GAME_SERVER.BOOTSTRAP_FAILED`
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- `GAME_SERVER.ALREADY_BOOTSTRAPPED`
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### DEFERRED — `components/game-lobby/`
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The upstream React lobby component cannot ship in a universal-tier
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package. It will land in a follow-up `react-game-server` package and is
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out of scope for Wave C-5.
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## Impact
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- Affected packages: `@suaveplan/game-server`.
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- Affected specs: `game-server` (ADDED integrations capability).
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- Public surface: `./integrations/enhanced-server` subpath export only.
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- No breaking change — purely additive.
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