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# Spec Delta — game-server / integrations capability
## ADDED Requirements
### Requirement: EnhancedGameServer top-of-stack bootstrap
The `@suaveplan/game-server` package SHALL expose an `EnhancedGameServer`
class under the `./integrations/enhanced-server` subpath export that
bootstraps the canonical engine + plugin stack via a single
`bootstrap(options)` entry point.
#### Scenario: Bootstrap installs all eight plugins
- **WHEN** `bootstrap()` is invoked with valid options
- **THEN** a `GameLoop`, `PluginManager`, and `GameEngine` SHALL be
constructed and wired
- **AND** all eight built-in plugins (`ABTestPlugin`, `AnalyticsPlugin`,
`FeatureFlagPlugin`, `LoggingPlugin`, `PersistencePlugin`, `RulesPlugin`,
`WorkflowPlugin`, and one further reserved slot satisfied by
`BasePlugin` derivatives) SHALL be installed in dependency order via
`PluginManager.installAll`
- **AND** the `GameEngine` SHALL be returned ready to `start()`.
#### Scenario: Double bootstrap rejected
- **WHEN** `bootstrap()` is invoked twice on the same `EnhancedGameServer`
- **THEN** the second call SHALL throw `GameServerError` with code
`GAME_SERVER.ALREADY_BOOTSTRAPPED`.
#### Scenario: Plugin install failure rolls back
- **WHEN** any plugin install fails during `bootstrap()`
- **THEN** the failure SHALL be wrapped as `GameServerError` with code
`GAME_SERVER.BOOTSTRAP_FAILED`
- **AND** the underlying `cause` SHALL be the original error.
#### Scenario: Lifecycle deferral
- **WHEN** the caller invokes `start()` / `tick()` / `stop()` / `dispose()`
- **THEN** the `EnhancedGameServer` SHALL delegate to the underlying
`GameEngine` so existing engine lifecycle codes propagate unchanged.
#### Scenario: Injected dependencies are honoured
- **WHEN** `bootstrap(options)` is invoked
- **THEN** every plugin SHALL receive the injected `Clock` and
`LoggerLike` so deterministic tests observe stable timestamps and
captured logs.