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# Tasks: Wave B-5a game-server matchmaking
## 0. Pre-flight
- [x] `pwd && git worktree list && git status` — confirm isolated worktree.
- [x] Confirm worktree HEAD is descended from genesis tip (Wave A + B-1/3/4 merged).
- [x] Read `CLAUDE.md`, `openspec/AGENTS.md`, existing `src/core`, `src/errors`, `src/types`.
- [x] Read upstream reference:
`/mnt/s/web/suaveplan/packages/universal/game-server/src/matchmaking/{MatchmakingEngine,QueueManager,SpectatorManager,skill-matcher,winner-stays-on}.ts`.
## 1. Error registry
- [x] Append eight matchmaking codes to `GAME_SERVER_CODES`
(`MATCHMAKING_QUEUE_FULL`, `INVALID_QUEUE_REQUEST`,
`INVALID_MATCH_CRITERIA`, `NO_MATCH_FOUND`, `INVALID_SKILL_SCORE`,
`SPECTATOR_LIMIT_REACHED`, `INVALID_SPECTATOR_REQUEST`,
`UNKNOWN_MATCHING_ALGORITHM`).
- [x] Extend `game-server-error.test.ts` with assertions on the new codes.
- [x] Update `game-server-error.md` to enumerate the new codes.
## 2. `winner-stays-on`
- [x] `winner-stays-on.types.ts` — `WinnerStaysOnConfig`,
`WinnerStaysOnStats`, Zod config schema.
- [x] `winner-stays-on.ts` — `recordResult`/`addChallenger`/
`nextChallenger`/`forceRotateChampion`/`reset`/`getStats`, two OTel
counters, typed-error boundary.
- [x] `winner-stays-on.test.ts` — 100% coverage incl. error paths.
- [x] `winner-stays-on.md` — six sections, ≥200 words.
- [x] `index.ts` barrel.
## 3. `skill-matcher`
- [x] `skill-matcher.types.ts` — `SkillEntry`, `SkillMatcherConfig`,
`SkillScoringFn`, Zod schemas.
- [x] `skill-matcher.ts` — `findMatch`/`effectiveRange`, pluggable
scoring, injectable `Clock`/`Rng`, OTel counter + histogram.
- [x] `skill-matcher.test.ts` — 100% coverage incl. tie-break paths.
- [x] `skill-matcher.md` — six sections, ≥200 words.
- [x] `index.ts` barrel.
## 4. `queue-manager`
- [x] `queue-manager.types.ts` — `QueueRequest`, `QueueConfig`,
`QueueStats`, Zod schemas.
- [x] `queue-manager.ts` — `addToQueue`/`removeFromQueue`/`findMatch`/
`getQueueSize`/`getQueuePosition`/`getStats`/`clear`, four OTel
instruments, typed-error boundary.
- [x] `queue-manager.test.ts` — 100% coverage incl. cap rejection +
wait-time priority.
- [x] `queue-manager.md` — six sections, ≥200 words.
- [x] `index.ts` barrel.
## 5. `spectator-manager`
- [x] `spectator-manager.types.ts` — `Spectator`,
`SpectatorPermissions`, `SpectatorManagerConfig`, Zod schemas.
- [x] `spectator-manager.ts` — `addSpectator`/`removeSpectator`/
`removeAllSpectators`/getters, three OTel counters, typed-error
boundary, optional join/leave listeners.
- [x] `spectator-manager.test.ts` — 100% coverage incl. cap rejection +
duplicate spectator rejection.
- [x] `spectator-manager.md` — six sections, ≥200 words.
- [x] `index.ts` barrel.
## 6. `matchmaking-engine`
- [x] `matchmaking-engine.types.ts` — `Match`, `MatchCriteria`,
`MatchingAlgorithm`, Zod schemas.
- [x] `matchmaking-engine.ts` — `createMatch` (quick / skill-based) +
`createMatchFromQueue` (drain with max→min fallback) + `getMatch` /
`removeMatch` / `dispose`, three OTel instruments, injectable
`IdGenerator`/`Clock`/`Rng`, optional `onMatchFound` callback.
- [x] `matchmaking-engine.test.ts` — 100% coverage incl. unknown
algorithm + invalid criteria + skill-range edge cases.
- [x] `matchmaking-engine.md` — six sections, ≥200 words.
- [x] `index.ts` barrel.
## 7. Wiring
- [x] Re-export every public surface from `src/index.ts`.
- [x] Add subpath exports to `package.json` for each module.
## 8. Verification
- [x] `bunx turbo lint typecheck test --filter=@suaveplan/game-server` green.
- [x] `bunx turbo test:coverage --filter=@suaveplan/game-server` =
100/100/100/100.
- [x] `grep -rnE "from ['\"](vitest|bun:test)['\"]" packages/gaming/games/game-server/src/`
→ zero output.
- [x] `grep -rn "biome-ignore|TODO|FIXME|XXX"
packages/gaming/games/game-server/src/matchmaking` → zero output.
- [x] All source files ≤300 lines; all test files ≤500 lines.
- [x] `bun run docs:check` reports 100% coverage.