Initial Commit

This commit is contained in:
2026-05-27 23:29:53 +01:00
commit fbc70f96e6
10000 changed files with 1102152 additions and 0 deletions

View File

@@ -0,0 +1,197 @@
# OpenSpec Change: enterprise-audio-sprite-packer
- **Change ID**: enterprise-audio-sprite-packer
- **Package**: `@suaveplan/audio-sprite-packer`
- **Category**: universal
- **Target path**: `universal/compression/audio-sprite-packer`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/audio-sprite-packer.md`
---
## Summary
Deliver `@suaveplan/audio-sprite-packer` on the genesis branch from scratch at enterprise quality. The package builds binary audio sprite maps with 80%+ compression versus individual files: pack multiple audio clips (WAV/MP3/OGG) into a single concatenated binary with a compact JSON manifest (offset + duration per clip), strip inter-clip silence, normalise gain, and produce a ready-to-use sprite descriptor compatible with Web Audio API `AudioBufferSourceNode`. Pure TypeScript; audio encode/decode delegated to injectable `AudioAdapter`.
---
## Current-state audit (genesis)
The package does not exist on genesis yet — this is a fresh build. No prior source, no test results, no coverage data.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/error` (`workspace:^`) | Base class for `AudioSpriteError`; `AUDIO_SPRITE.*` codes |
| `@suaveplan/types` (`workspace:^`) | `LoggerLike`, `Clock` |
| `@suaveplan/mime` (`workspace:^`) | Audio MIME-type detection |
| `@suaveplan/crypto-utils` (`workspace:^`) | Content hash for deterministic manifest IDs |
| `zod` (`catalog:forms`) | Zod schemas for all public option types |
| `@opentelemetry/api` (`catalog:observability`) | Spans + counters |
Dev deps: `vitest`, `@vitest/coverage-istanbul`, `fast-check`, `mitata` (all `catalog:testing`).
---
## Public API
### Core types
```ts
class AudioSpriteError extends SuaveplanError
type AudioFormat = 'wav' | 'mp3' | 'ogg' | 'flac' | 'unknown'
interface AudioClipInput {
name: string
data: Uint8Array
format?: AudioFormat // detected from @suaveplan/mime if absent
}
interface AudioSpriteEntry {
name: string
offset: number // byte offset in the packed buffer
byteLength: number
durationSeconds: number
sampleRate: number
channels: number
format: AudioFormat
}
interface AudioSpriteManifest {
version: 1
format: AudioFormat
sampleRate: number
channels: number
totalDurationSeconds: number
entries: AudioSpriteEntry[]
contentHash: string // SHA-256 of packed buffer
}
interface AudioSprite {
data: Uint8Array // concatenated packed audio bytes
manifest: AudioSpriteManifest
}
interface PackOptions {
outputFormat?: AudioFormat // default: 'ogg'
silencePaddingMs?: number // between clips; default: 100
stripSilence?: boolean // default: true; remove leading/trailing silence per clip
normalise?: boolean // default: false; gain normalisation
sampleRate?: number // default: from first clip
}
interface AudioAdapter {
readonly supportedFormats: readonly AudioFormat[]
probe(data: Uint8Array): Promise<{ durationSeconds: number; sampleRate: number; channels: number; format: AudioFormat }>
decode(data: Uint8Array): Promise<Float32Array> // PCM samples
encode(samples: Float32Array, sampleRate: number, channels: number, format: AudioFormat): Promise<Uint8Array>
stripSilence(samples: Float32Array, sampleRate: number, thresholdDb?: number): Float32Array
normalise(samples: Float32Array): Float32Array
}
interface AudioSpritePackerOptions {
adapter: AudioAdapter
logger?: LoggerLike
clock?: Clock
}
class AudioSpritePacker {
constructor(options: AudioSpritePackerOptions)
pack(clips: AudioClipInput[], options?: PackOptions, signal?: AbortSignal): Promise<AudioSprite>
unpack(sprite: AudioSprite, clipName: string): Uint8Array
}
function createAudioSpritePacker(options: AudioSpritePackerOptions): AudioSpritePacker
```
### Error codes
```ts
type AudioSpriteErrorCode =
| 'AUDIO_SPRITE_UNSUPPORTED_FORMAT'
| 'AUDIO_SPRITE_DECODE_FAILED'
| 'AUDIO_SPRITE_ENCODE_FAILED'
| 'AUDIO_SPRITE_CLIP_NOT_FOUND'
| 'AUDIO_SPRITE_INVALID_OPTIONS'
| 'AUDIO_SPRITE_EMPTY_INPUT'
const AUDIO_SPRITE_ERROR_METADATA: Readonly<Record<AudioSpriteErrorCode, CodeMetadata>>
function registerAudioSpriteErrorCodes(): void
```
### Zod schemas
```ts
AudioSpriteEntrySchema
AudioSpriteManifestSchema
PackOptionsSchema
AudioSpritePackerOptionsSchema
```
---
## New additions for genesis
1. **`AudioAdapter` interface** — all PCM operations delegated; `NullAudioAdapter` ships for tests.
2. **Silence stripping** — optional per-clip silence removal using a configurable dB threshold (default: −60 dBFS).
3. **Gain normalisation** — peak normalise each clip to 0 dBFS before packing (optional).
4. **Content hashing** — SHA-256 of packed buffer via `@suaveplan/crypto-utils` stored in manifest for integrity verification on unpack.
5. **`unpack`** — slice-and-return: uses `manifest.entries` to extract a named clip from the sprite buffer without any re-decode.
6. **`AbortSignal` propagation** — passed through `pack`; throws `AudioSpriteError(AUDIO_SPRITE_ENCODE_FAILED)` on abort.
7. **OTel instrumentation** — span `audio-sprite.pack`, counter `audio_sprite_pack_total`, histogram `audio_sprite_pack_duration_ms` + `audio_sprite_compression_ratio`.
8. **Property-based tests** — unpack after pack returns original bytes (null adapter), manifest entry count matches input clip count, silence padding produces correct total duration.
9. **Benchmark suite** — pack 10 short clips (null adapter), pack 50 clips.
---
## File layout
```text
universal/compression/audio-sprite-packer/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/
index.ts
types/
common.ts
common.md
core/
audio-sprite-packer/
audio-sprite-packer.ts
audio-sprite-packer.md
audio-sprite-packer.types.ts
audio-sprite-packer.test.ts
index.ts
adapters/
null-adapter/
null-adapter.ts
null-adapter.md
null-adapter.test.ts
index.ts
utils/
manifest.ts
manifest.md
manifest.test.ts
__benchmarks__/
audio-sprite-packer.bench.ts
tests/
integration.test.ts
property.test.ts
```
---
## Impact
**Downstream**: game audio engines, `@suaveplan/audio-engine`, any Web Audio sprite loaders.
**Breaking changes**: none — fresh build.
**Prerequisites**: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/mime`, `@suaveplan/crypto-utils` published to Verdaccio.