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# OpenSpec Change: enterprise-gaming-animation-events
- **Change ID**: enterprise-gaming-animation-events
- **Package**: `@suaveplan/animation-events`
- **Category**: gaming/rigs
- **Target path**: `gaming/rigs/animation-events`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/animation-events.md`
---
## Summary
Deliver `@suaveplan/animation-events` on the genesis branch from scratch at enterprise quality. The package provides animation event dispatching, foot contact detection, and procedural animation modifiers. An `AnimationEventTrack` associates named events with normalized animation times (0–1); an `AnimationEventDispatcher` fires `@suaveplan/events` messages when playback crosses event timestamps. `FootContactDetector` analyses Y-velocity of ankle bones to determine ground contact frames. Procedural modifiers (head bob, breathing sway, aim offset) compose additively. Genesis adds Zod schemas, structured errors, OTel event-count counter, and 100% coverage.
---
## Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/error` (`workspace:^`) | `AnimationEventsError`; `ANIM_EVENT.*` codes |
| `@suaveplan/types` (`workspace:^`) | `Clock` |
| `@suaveplan/events` (`workspace:^`) | Event bus for dispatching animation triggers |
| `@suaveplan/ik-solver` (`workspace:^`) | `solveLookAt` for aim-offset modifier |
| `zod` (`catalog:forms`) | Track and modifier schemas |
| `@opentelemetry/api` (`catalog:observability`) | Event dispatch counter |
---
## Public API surface
```ts
// Event track
interface AnimationEvent {
name: string
normalizedTime: number // 0–1
data?: unknown
}
function createEventTrack(events: AnimationEvent[]): AnimationEventTrack
interface AnimationEventTrack {
getEvents(fromNorm: number, toNorm: number): AnimationEvent[]
readonly events: readonly AnimationEvent[]
}
// Dispatcher
function createAnimationEventDispatcher(options: DispatcherOptions): AnimationEventDispatcher
interface DispatcherOptions {
eventBus: EventBusLike
namespace?: string // event name prefix, default 'anim'
}
interface AnimationEventDispatcher {
update(clipName: string, track: AnimationEventTrack, normalizedTime: number, prevNormalizedTime: number): void
}
// Foot contact detection
function createFootContactDetector(options: FootContactOptions): FootContactDetector
interface FootContactOptions {
ankleThresholdY?: number // velocity below which foot is considered planted, default 0.05
sampleWindow?: number // frames to average, default 3
}
interface FootContactDetector {
update(leftAnkleY: number, rightAnkleY: number, dt: number): FootContactState
}
interface FootContactState {
leftGrounded: boolean
rightGrounded: boolean
leftPlantedAt?: Vec3
rightPlantedAt?: Vec3
}
// Procedural modifiers
interface ProceduralModifier {
update(dt: number, input: ModifierInput): BonePose[]
}
function createHeadBobModifier(options: HeadBobOptions): ProceduralModifier
function createBreathingModifier(options: BreathingOptions): ProceduralModifier
function createAimOffsetModifier(options: AimOffsetOptions): ProceduralModifier
```
### Error codes
```ts
type AnimEventErrorCode =
| 'ANIM_EVENT_TRACK_EMPTY'
| 'ANIM_EVENT_INVALID_TIME'
| 'ANIM_EVENT_DISPATCH_FAILED'
```
---
## New additions for genesis
1. **Looping event detection** — dispatcher handles wrap-around (prevNorm > normTime) correctly, firing events in the wrapped range.
2. **Foot IK plant correction** — `FootContactDetector` outputs planted world positions; caller feeds into `@suaveplan/ik-solver` for foot placement.
3. **Aim offset modifier** — uses `solveLookAt` to rotate spine/neck toward aim target additively.
---
## File layout
```text
gaming/rigs/animation-events/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts
types/common.md
core/
event-track/
event-track.ts
event-track.md
event-track.types.ts
event-track.test.ts
index.ts
dispatcher/
dispatcher.ts
dispatcher.md
dispatcher.types.ts
dispatcher.test.ts
index.ts
foot-contact/
foot-contact.ts
foot-contact.md
foot-contact.types.ts
foot-contact.test.ts
index.ts
modifiers/
head-bob/
head-bob.ts
head-bob.md
head-bob.test.ts
index.ts
breathing/
breathing.ts
breathing.md
breathing.test.ts
index.ts
aim-offset/
aim-offset.ts
aim-offset.md
aim-offset.test.ts
index.ts
tests/
integration.test.ts
```
---
## Impact
**Downstream**: `@suaveplan/r3f-animation` hooks these modifiers into Three.js AnimationMixer. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, `@suaveplan/ik-solver`.