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# OpenSpec Change: enterprise-gaming-api-plugin-matchmaking
- **Change ID**: enterprise-gaming-api-plugin-matchmaking
- **Package**: `@suaveplan/api-plugin-matchmaking`
- **Category**: gaming/server
- **Target path**: `gaming/server/api-plugin-matchmaking`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/api-plugin-matchmaking.md`
---
## Summary
Deliver `@suaveplan/api-plugin-matchmaking` on the genesis branch from scratch at enterprise quality. The package wraps a `MatchmakingQueue` in a Hono HTTP plugin. The queue accepts skill-rated players, sorts by rating, and builds balanced teams using alternating-rank assignment with a configurable skill gap that widens over wait time. HTTP routes expose enqueue, dequeue, status, and queue stats. Genesis adds Zod player schemas, structured errors, OTel queue-depth gauge, injectable clock, and 100% coverage.
---
## Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/error` (`workspace:^`) | `MatchmakingError`; `MM.*` codes |
| `@suaveplan/types` (`workspace:^`) | `Clock` |
| `@suaveplan/events` (`workspace:^`) | `mm:enqueued`, `mm:match_found`, `mm:dequeued` events |
| `zod` (`catalog:forms`) | `QueuedPlayer`, `MatchResult` schemas |
| `@opentelemetry/api` (`catalog:observability`) | Queue depth gauge, match counter |
---
## HTTP Routes
| Method | Path | Description |
|---|---|---|
| `POST` | `/queue` | Enqueue player |
| `DELETE` | `/queue/:playerId` | Dequeue player |
| `GET` | `/queue/:playerId/status` | Queue position |
| `POST` | `/queue/tick` | Advance matchmaking (server-side tick) |
| `GET` | `/queue/stats` | Queue depth, avg wait time |
---
## Core logic
```ts
interface QueuedPlayer {
playerId: string
displayName: string
skillRating: number
gameMode: string
enqueuedAt: number
}
interface MatchResult {
matchId: string
team1: QueuedPlayer[]
team2: QueuedPlayer[]
avgSkillGap: number
createdAt: number
}
function createMatchmakingQueue(options: MatchmakingOptions): MatchmakingQueue
interface MatchmakingOptions {
teamSize?: number // players per team, default 5
baseSkillGap?: number // initial acceptable gap, default 200
expandGapPerSecond?: number // gap expansion rate, default 10/sec
clock?: Clock
}
interface MatchmakingQueue {
enqueue(player: QueuedPlayer): void
dequeue(playerId: string): void
findMatches(now: number): MatchResult[]
getStatus(playerId: string): QueueStatus | undefined
getStats(): QueueStats
}
```
### Error codes
```ts
type MatchmakingErrorCode =
| 'MM_PLAYER_NOT_FOUND'
| 'MM_ALREADY_QUEUED'
| 'MM_INVALID_GAME_MODE'
| 'MM_QUEUE_FULL'
```
---
## File layout
```text
gaming/server/api-plugin-matchmaking/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
types/common.ts
types/common.md
core/
matchmaking-queue/
matchmaking-queue.ts
matchmaking-queue.md
matchmaking-queue.types.ts
matchmaking-queue.test.ts
index.ts
routes/
queue.ts
queue.md
plugin.ts
plugin.md
tests/
integration.test.ts
```
---
## Impact
**Downstream**: `@suaveplan/api-plugin-game-server` creates sessions for matched groups. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`.