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openspec/changes/enterprise-gaming-chat/proposal.md
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openspec/changes/enterprise-gaming-chat/proposal.md
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# OpenSpec Change: enterprise-gaming-chat
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- **Change ID**: enterprise-gaming-chat
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- **Package**: `@suaveplan/chat`
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- **Category**: gaming/multiplayer
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- **Target path**: `gaming/multiplayer/chat`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/chat.md`
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---
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## Summary
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Deliver `@suaveplan/chat` on the genesis branch from scratch at enterprise quality. The package provides in-game chat with named channels, whispers, configurable rate limiting, and a profanity filter. A `ChatManager` maintains typed `ChatChannel` objects (global, local, party, trade, custom); messages are validated against rate limit before dispatch; a `ProfanityFilter` uses a blocklist with configurable mask character; a `WhisperRouter` routes directed messages between two players. Genesis adds Zod message schemas, structured errors, OTel message-rate counter, injectable clock, and 100% coverage.
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---
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## Current-state audit (genesis)
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Package does not exist on genesis yet — fresh build.
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---
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## Available workspace deps on genesis
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| Package | Role |
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|---|---|
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| `@suaveplan/error` (`workspace:^`) | `ChatError`; `CHAT.*` codes |
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| `@suaveplan/types` (`workspace:^`) | `Clock` |
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| `@suaveplan/events` (`workspace:^`) | `chat:message`, `chat:whisper`, `chat:muted` events |
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| `zod` (`catalog:forms`) | `ChatMessage`, `ChannelConfig` schemas |
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| `@opentelemetry/api` (`catalog:observability`) | Messages-per-second counter |
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---
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## Public API surface
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```ts
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type ChannelType = 'global' | 'local' | 'party' | 'trade' | 'system' | 'custom'
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interface ChannelConfig {
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id: string
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type: ChannelType
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displayName: string
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maxHistory?: number // message ring buffer size, default 100
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rateLimitPerMin?: number // default 30
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}
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interface ChatMessage {
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id: string
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channelId: string
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senderId: string
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senderName: string
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content: string
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timestamp: number
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filtered?: boolean
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}
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function createChatManager(options?: ChatManagerOptions): ChatManager
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interface ChatManagerOptions {
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profanityFilter?: ProfanityFilter
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clock?: Clock
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}
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interface ChatManager {
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createChannel(config: ChannelConfig): ChatChannel
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getChannel(id: string): ChatChannel | undefined
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deleteChannel(id: string): void
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sendMessage(channelId: string, senderId: string, senderName: string, content: string): ChatMessage
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whisper(fromId: string, fromName: string, toId: string, content: string): ChatMessage
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mute(playerId: string, durationMs?: number): void
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unmute(playerId: string): void
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isMuted(playerId: string): boolean
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tick(dt: number): void // expire mutes
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}
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interface ChatChannel {
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readonly id: string
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readonly config: ChannelConfig
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getHistory(): ChatMessage[]
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subscribe(playerId: string): void
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unsubscribe(playerId: string): void
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readonly subscribers: ReadonlySet<string>
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}
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// Profanity filter
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function createProfanityFilter(blocklist: string[], options?: FilterOptions): ProfanityFilter
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interface FilterOptions {
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maskChar?: string // default '*'
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mode?: 'mask' | 'block' // block throws, mask replaces
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}
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interface ProfanityFilter {
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filter(text: string): { filtered: string; triggered: boolean }
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addWord(word: string): void
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removeWord(word: string): void
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}
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```
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### Error codes
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```ts
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type ChatErrorCode =
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| 'CHAT_CHANNEL_NOT_FOUND'
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| 'CHAT_RATE_LIMIT_EXCEEDED'
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| 'CHAT_SENDER_MUTED'
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| 'CHAT_CONTENT_BLOCKED'
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| 'CHAT_RECIPIENT_NOT_FOUND'
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```
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---
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## File layout
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```text
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gaming/multiplayer/chat/
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package.json
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tsconfig.json
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vitest.config.ts
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src/
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index.ts
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error-codes.ts
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constants/index.ts
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types/common.ts
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types/common.md
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core/
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chat-manager/
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chat-manager.ts
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chat-manager.md
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chat-manager.types.ts
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chat-manager.test.ts
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index.ts
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chat-channel/
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chat-channel.ts
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chat-channel.md
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chat-channel.types.ts
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chat-channel.test.ts
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index.ts
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utils/
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profanity-filter.ts
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profanity-filter.md
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profanity-filter.test.ts
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rate-limiter.ts
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rate-limiter.md
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rate-limiter.test.ts
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tests/
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integration.test.ts
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```
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---
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## Impact
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**Downstream**: `@suaveplan/react-social-game` renders chat panel. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`.
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50
openspec/changes/enterprise-gaming-chat/tasks.md
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openspec/changes/enterprise-gaming-chat/tasks.md
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# Tasks: enterprise-gaming-chat
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold
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- [ ] Create `gaming/multiplayer/chat/` (`@suaveplan/chat`, `0.1.0`, `sideEffects: false`)
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- [ ] `tsconfig.json`, `vitest.config.ts`
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## Phase 2 — Error codes & constants
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- [ ] `src/error-codes.ts` + `src/constants/index.ts` — `DEFAULT_HISTORY_SIZE`, `DEFAULT_RATE_LIMIT`
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## Phase 3 — Types
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- [ ] `src/types/common.ts` + `common.md`
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## Phase 4 — Rate limiter utility
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- [ ] `src/utils/rate-limiter.ts` — sliding-window per-player counter
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- [ ] Tests + docs
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## Phase 5 — Profanity filter
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- [ ] `src/utils/profanity-filter.ts` — blocklist trie, mask/block mode, whole-word detection
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- [ ] Tests + docs
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## Phase 6 — Chat channel
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- [ ] `src/core/chat-channel/chat-channel.ts` — history ring buffer, subscribe/unsubscribe
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- [ ] Tests + docs
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## Phase 7 — Chat manager
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- [ ] `src/core/chat-manager/chat-manager.ts` — sendMessage/whisper/mute/unmute/tick, rate + mute checks, OTel
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- [ ] Tests + docs
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## Phase 8 — Integration tests
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- [ ] `tests/integration.test.ts` — channel message flow, rate limit, mute expiry, whisper
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## Phase 9 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/chat` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/chat`
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