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openspec/changes/enterprise-gaming-chat/tasks.md
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# Tasks: enterprise-gaming-chat
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold
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- [ ] Create `gaming/multiplayer/chat/` (`@suaveplan/chat`, `0.1.0`, `sideEffects: false`)
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- [ ] `tsconfig.json`, `vitest.config.ts`
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## Phase 2 — Error codes & constants
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- [ ] `src/error-codes.ts` + `src/constants/index.ts` — `DEFAULT_HISTORY_SIZE`, `DEFAULT_RATE_LIMIT`
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## Phase 3 — Types
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- [ ] `src/types/common.ts` + `common.md`
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## Phase 4 — Rate limiter utility
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- [ ] `src/utils/rate-limiter.ts` — sliding-window per-player counter
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- [ ] Tests + docs
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## Phase 5 — Profanity filter
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- [ ] `src/utils/profanity-filter.ts` — blocklist trie, mask/block mode, whole-word detection
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- [ ] Tests + docs
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## Phase 6 — Chat channel
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- [ ] `src/core/chat-channel/chat-channel.ts` — history ring buffer, subscribe/unsubscribe
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- [ ] Tests + docs
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## Phase 7 — Chat manager
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- [ ] `src/core/chat-manager/chat-manager.ts` — sendMessage/whisper/mute/unmute/tick, rate + mute checks, OTel
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- [ ] Tests + docs
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## Phase 8 — Integration tests
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- [ ] `tests/integration.test.ts` — channel message flow, rate limit, mute expiry, whisper
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## Phase 9 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/chat` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/chat`
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