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# OpenSpec Change: enterprise-gaming-crafting
- **Change ID**: enterprise-gaming-crafting
- **Package**: `@suaveplan/crafting`
- **Category**: gaming/narrative
- **Target path**: `gaming/narrative/crafting`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/crafting.md`
---
## Summary
Deliver `@suaveplan/crafting` on the genesis branch from scratch at enterprise quality. The package provides recipe-based crafting with stations, material requirements, quality tiers, and crafting queues. A `RecipeRegistry` holds typed `RecipeDefinition` objects; `CraftingStation` manages a per-station craft queue with concurrent slot limits and duration timers; `QualityCalculator` computes output quality from input material quality and skill level. Genesis adds Zod recipe schemas, structured errors, OTel craft counter, injectable clock, and 100% coverage.
---
## Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/error` (`workspace:^`) | `CraftingError`; `CRAFT.*` codes |
| `@suaveplan/types` (`workspace:^`) | `Clock`, `IdGenerator` |
| `@suaveplan/events` (`workspace:^`) | `craft:started`, `craft:complete`, `craft:failed` events |
| `zod` (`catalog:forms`) | `RecipeDefinition` schema |
| `@opentelemetry/api` (`catalog:observability`) | Craft completion counter |
---
## Public API surface
```ts
type QualityTier = 'poor' | 'normal' | 'fine' | 'superior' | 'masterwork'
interface Ingredient {
itemId: string
quantity: number
qualityMin?: QualityTier
}
interface RecipeDefinition {
id: string
name: string
stationType: string
ingredients: Ingredient[]
outputItemId: string
outputQuantity: number
craftTime: number // seconds
skillRequired?: number // 0–100
outputQualityBase?: QualityTier
}
function createRecipeRegistry(): RecipeRegistry
interface RecipeRegistry {
register(recipe: RecipeDefinition): void
get(id: string): RecipeDefinition | undefined
listByStation(stationType: string): RecipeDefinition[]
}
function createCraftingStation(options: StationOptions): CraftingStation
interface StationOptions {
type: string
maxSlots?: number // concurrent crafts, default 1
clock?: Clock
registry: RecipeRegistry
}
interface CraftingStation {
canCraft(recipeId: string, inventory: Map<string, number>): boolean
startCraft(recipeId: string, inventory: Map<string, number>, skill?: number): CraftJob
tick(dt: number): CompletedCraft[]
getQueue(): CraftJob[]
cancelJob(jobId: string): void
}
interface CraftJob {
jobId: string
recipeId: string
startedAt: number
duration: number
skill: number
}
interface CompletedCraft {
jobId: string
recipeId: string
outputItemId: string
quantity: number
quality: QualityTier
}
```
### Error codes
```ts
type CraftErrorCode =
| 'CRAFT_RECIPE_NOT_FOUND'
| 'CRAFT_MISSING_INGREDIENTS'
| 'CRAFT_STATION_FULL'
| 'CRAFT_SKILL_TOO_LOW'
| 'CRAFT_JOB_NOT_FOUND'
```
---
## New additions for genesis
1. **Quality calculator** — output quality = base + skill bonus; `masterwork` requires skill ≥ 90.
2. **Concurrent slot queue** — `maxSlots` allows parallel crafting at upgraded stations.
3. **Ingredient quality minimum** — recipe can require `qualityMin`; fails if inventory item below tier.
---
## File layout
```text
gaming/narrative/crafting/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts
types/common.md
core/
recipe-registry/
recipe-registry.ts
recipe-registry.md
recipe-registry.test.ts
index.ts
crafting-station/
crafting-station.ts
crafting-station.md
crafting-station.types.ts
crafting-station.test.ts
index.ts
utils/
quality-calculator.ts
quality-calculator.md
quality-calculator.test.ts
tests/
integration.test.ts
```
---
## Impact
**Downstream**: `@suaveplan/react-crafting` displays station queue and recipe list. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`.

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# Tasks: enterprise-gaming-crafting
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/narrative/crafting/` (`@suaveplan/crafting`, `0.1.0`, `sideEffects: false`)
- [ ] `tsconfig.json`, `vitest.config.ts`
## Phase 2 — Error codes & constants
- [ ] `src/error-codes.ts` + `src/constants/index.ts` — `QUALITY_TIERS` order, `DEFAULT_MAX_SLOTS`
## Phase 3 — Types
- [ ] `src/types/common.ts` + `common.md`
## Phase 4 — Quality calculator
- [ ] `src/utils/quality-calculator.ts` — base tier + skill bonus → output tier, masterwork threshold
- [ ] Tests + docs
## Phase 5 — Recipe registry
- [ ] `src/core/recipe-registry/recipe-registry.ts` — register/get/listByStation, Zod validation
- [ ] Tests + docs
## Phase 6 — Crafting station
- [ ] `src/core/crafting-station/crafting-station.ts` — canCraft/startCraft/tick/getQueue/cancel, slot queue, OTel
- [ ] Tests (slot limit, ingredient check, timer advancement)
- [ ] Docs
## Phase 7 — Integration tests
- [ ] `tests/integration.test.ts` — recipe start → tick to completion → quality output
## Phase 8 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/crafting` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/crafting`