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# OpenSpec Change: enterprise-gaming-game-persistence
- **Change ID**: enterprise-gaming-game-persistence
- **Package**: `@suaveplan/game-persistence`
- **Category**: gaming/engine
- **Target path**: `gaming/engine/game-persistence`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/game-persistence.md`
---
## Summary
Deliver `@suaveplan/game-persistence` on the genesis branch from scratch at enterprise quality. The package provides save/load game state with versioned migrations — a universal persistence substrate for both client-side saves and server-side session snapshots. A `SaveManager` holds named slots per player, auto-increments version on re-save, enforces configurable slot-count and size limits, and fires `@suaveplan/events` lifecycle events. A `MigrationRunner` upgrades older saves through a registered migration chain. Genesis adds Zod schemas, `@suaveplan/serialize` for binary/JSON round-trips, OTel instrumentation, structured errors, and full 100% coverage.
---
## Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/error` (`workspace:^`) | `GamePersistenceError`; `SAVE.*` error codes |
| `@suaveplan/types` (`workspace:^`) | `StorageLike`, `Clock` |
| `@suaveplan/events` (`workspace:^`) | Save lifecycle events |
| `@suaveplan/serialize` (`workspace:^`) | Tagged JSON + MessagePack round-trip for save data |
| `zod` (`catalog:forms`) | `SaveSlot`, `MigrationConfig` schemas |
| `@opentelemetry/api` (`catalog:observability`) | Save/load span instrumentation |
---
## Public API surface
```ts
function createSaveManager(options: SaveManagerOptions): SaveManager
interface SaveManagerOptions {
maxSlotsPerPlayer?: number // default 10
maxSizeBytes?: number // default 1MB per slot
autosaveSlot?: string // default 'autosave'
storage?: StorageLike // pluggable; default: in-memory Map
clock?: Clock
migrations?: Migration[]
}
interface SaveManager {
save(playerId: string, slotId: string, data: unknown): Promise<SaveSlot>
load(playerId: string, slotId: string): Promise<SaveSlot>
delete(playerId: string, slotId: string): Promise<void>
listSlots(playerId: string): Promise<SaveSlot[]>
autosave(playerId: string, data: unknown): Promise<SaveSlot>
hasSlot(playerId: string, slotId: string): Promise<boolean>
}
interface SaveSlot {
id: string
playerId: string
version: number
createdAt: number
updatedAt: number
sizeBytes: number
data: unknown
}
// Migration
interface Migration {
fromVersion: number
toVersion: number
migrate(data: unknown): unknown
}
function createMigrationRunner(migrations: Migration[]): MigrationRunner
interface MigrationRunner {
run(data: unknown, fromVersion: number, toVersion: number): unknown
canMigrate(fromVersion: number, toVersion: number): boolean
}
```
### Error codes
```ts
type SaveErrorCode =
| 'SAVE_SLOT_NOT_FOUND'
| 'SAVE_SLOT_LIMIT_EXCEEDED'
| 'SAVE_SIZE_EXCEEDED'
| 'SAVE_MIGRATION_FAILED'
| 'SAVE_SERIALIZATION_FAILED'
| 'SAVE_STORAGE_ERROR'
```
---
## New additions for genesis
1. **Binary serialization** — `@suaveplan/serialize` MessagePack profile for compact save blobs; JSON fallback.
2. **Migration chain validation** — `MigrationRunner` validates no gaps or cycles in version sequence at construction time.
3. **OTel** — `save.write_duration_ms` and `save.read_duration_ms` histograms; `save.slot_count` gauge.
4. **Events** — `save:created`, `save:updated`, `save:loaded`, `save:deleted`, `save:autosave`, `save:migration_applied`.
---
## File layout
```text
gaming/engine/game-persistence/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts
types/common.md
core/
save-manager/
save-manager.ts
save-manager.md
save-manager.types.ts
save-manager.test.ts
index.ts
migration-runner/
migration-runner.ts
migration-runner.md
migration-runner.types.ts
migration-runner.test.ts
index.ts
tests/
integration.test.ts
```
---
## Impact
**Downstream**: `@suaveplan/api-plugin-game-persistence` wraps this in HTTP routes. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, `@suaveplan/serialize`.

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# Tasks: enterprise-gaming-game-persistence
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/engine/game-persistence/` (`@suaveplan/game-persistence`, `0.1.0`, `sideEffects: false`)
- [ ] `tsconfig.json`, `vitest.config.ts`
## Phase 2 — Error codes & constants
- [ ] `src/error-codes.ts` — `GamePersistenceError`, `SAVE.*` codes
- [ ] `src/constants/index.ts` — `DEFAULT_MAX_SLOTS`, `DEFAULT_MAX_SIZE_BYTES`, `AUTOSAVE_SLOT`
## Phase 3 — Types
- [ ] `src/types/common.ts` + `common.md` — `SaveSlot`, `Migration`, `SaveManagerOptions`
## Phase 4 — Migration runner
- [ ] `src/core/migration-runner/migration-runner.ts` — chain validation, sequential migration, gap/cycle detection
- [ ] Tests + docs
## Phase 5 — Save manager
- [ ] `src/core/save-manager/save-manager.ts` — save/load/delete/list/autosave with serialize + storage
- [ ] OTel spans + events
- [ ] Tests (including migration path, slot limit enforcement)
- [ ] Docs
## Phase 6 — Integration tests
- [ ] `tests/integration.test.ts` — full round-trip: save → reload with migration → verify
## Phase 7 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/game-persistence` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/game-persistence`