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# OpenSpec Change: enterprise-gaming-npc
- **Change ID**: enterprise-gaming-npc
- **Package**: `@suaveplan/npc`
- **Category**: gaming/ai
- **Target path**: `gaming/ai/npc`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/npc.md`
---
## Summary
Deliver `@suaveplan/npc` on the genesis branch from scratch at enterprise quality. The package provides NPC lifecycle management with spawn pools, population control, and daily schedules. A `NpcRegistry` holds typed `NpcDefinition` descriptors; a `SpawnPool` manages active NPC instances with capacity limits, spawn/despawn, and respawn timers; a `PopulationController` enforces per-zone NPC density limits; a `DailySchedule` maps time-of-day windows to NPC activity states. Each NPC instance has a `BehaviorTree` (from `@suaveplan/behavior-tree`) and a typed Blackboard. Genesis adds Zod definition schemas, structured errors, OTel population gauge, injectable clock, and 100% coverage.
---
## Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/error` (`workspace:^`) | `NpcError`; `NPC.*` codes |
| `@suaveplan/types` (`workspace:^`) | `Clock`, `IdGenerator` |
| `@suaveplan/events` (`workspace:^`) | `npc:spawn`, `npc:despawn`, `npc:activity:change` events |
| `@suaveplan/behavior-tree` (`workspace:^`) | Per-NPC behavior tree runner |
| `zod` (`catalog:forms`) | `NpcDefinition`, `DailySchedule` schemas |
| `@opentelemetry/api` (`catalog:observability`) | Population gauge, activity-change counter |
---
## Public API surface
```ts
interface NpcDefinition {
id: string
displayName: string
faction?: string
behaviorTreeFactory: (bb: Blackboard) => TreeNode
activities: ActivityDefinition[]
respawnTime?: number // seconds; undefined = no respawn
}
interface ActivityDefinition {
name: string
startHour: number // 0–23
endHour: number
priority?: number
}
function createNpcRegistry(): NpcRegistry
interface NpcRegistry {
register(def: NpcDefinition): void
get(id: string): NpcDefinition | undefined
}
function createSpawnPool(options: SpawnPoolOptions): SpawnPool
interface SpawnPoolOptions {
maxCapacity: number
registry: NpcRegistry
clock?: Clock
}
interface SpawnPool {
spawn(defId: string, position: Vec3): NpcInstance
despawn(instanceId: string): void
tick(dt: number): void
getActive(): NpcInstance[]
readonly count: number
}
interface NpcInstance {
readonly instanceId: string
readonly definitionId: string
readonly position: Vec3
readonly activity: string
readonly blackboard: Blackboard
readonly treeRunner: BehaviorTreeRunner
setPosition(position: Vec3): void
setActivity(name: string): void
}
function createPopulationController(options: PopulationOptions): PopulationController
interface PopulationController {
setZoneLimit(zoneId: string, max: number): void
canSpawn(zoneId: string): boolean
onSpawn(zoneId: string, instanceId: string): void
onDespawn(zoneId: string, instanceId: string): void
getZoneCount(zoneId: string): number
}
```
### Error codes
```ts
type NpcErrorCode =
| 'NPC_DEF_NOT_FOUND'
| 'NPC_POOL_FULL'
| 'NPC_INSTANCE_NOT_FOUND'
| 'NPC_INVALID_ACTIVITY'
| 'NPC_ZONE_LIMIT_REACHED'
```
---
## New additions for genesis
1. **Respawn timer** — `SpawnPool.tick()` tracks despawned NPCs with respawn timers, auto-respawns at origin.
2. **Population controller** — per-zone density enforcement prevents spawning if limit reached.
3. **Daily schedule** — `ActivityDefinition` time windows drive `NpcInstance.activity` based on injected clock hour.
4. **OTel** — `npc.population` gauge per zone; `npc.activity_changes_total` counter.
---
## File layout
```text
gaming/ai/npc/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts
types/common.md
core/
npc-registry/
npc-registry.ts
npc-registry.md
npc-registry.test.ts
index.ts
spawn-pool/
spawn-pool.ts
spawn-pool.md
spawn-pool.types.ts
spawn-pool.test.ts
index.ts
population-controller/
population-controller.ts
population-controller.md
population-controller.types.ts
population-controller.test.ts
index.ts
daily-schedule/
daily-schedule.ts
daily-schedule.md
daily-schedule.types.ts
daily-schedule.test.ts
index.ts
tests/
integration.test.ts
```
---
## Impact
**Downstream**: `@suaveplan/r3f-npc` renders NPC meshes and nameplates; `@suaveplan/fauna` extends spawn-pool for wildlife. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, `@suaveplan/behavior-tree`.