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openspec/changes/enterprise-gaming-progression/proposal.md
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openspec/changes/enterprise-gaming-progression/proposal.md
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# OpenSpec Change: enterprise-gaming-progression
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- **Change ID**: enterprise-gaming-progression
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- **Package**: `@suaveplan/progression`
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- **Category**: gaming/narrative
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- **Target path**: `gaming/narrative/progression`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/progression.md`
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---
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## Summary
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Deliver `@suaveplan/progression` on the genesis branch from scratch at enterprise quality. The package provides character progression with XP curves, skill trees, perks, and achievements. A `ProgressionManager` accumulates XP and triggers level-up events; an `XpCurve` computes required XP per level from configurable formulas (polynomial, exponential, flat table); a `SkillTree` represents an acyclic graph of `SkillNode` objects with prerequisite unlocking; a `PerkRegistry` holds passive modifiers unlockable at level milestones; an `AchievementTracker` monitors player statistics and fires unlock events. Genesis adds Zod schemas, structured errors, OTel XP counter, injectable clock, and 100% coverage.
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---
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## Current-state audit (genesis)
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Package does not exist on genesis yet — fresh build.
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---
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## Available workspace deps on genesis
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| Package | Role |
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|---|---|
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| `@suaveplan/error` (`workspace:^`) | `ProgressionError`; `PROG.*` codes |
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| `@suaveplan/types` (`workspace:^`) | `Clock` |
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| `@suaveplan/events` (`workspace:^`) | `prog:level_up`, `prog:skill_unlocked`, `prog:perk_unlocked`, `prog:achievement` |
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| `zod` (`catalog:forms`) | Skill tree + achievement schemas |
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| `@opentelemetry/api` (`catalog:observability`) | XP counter, level gauge |
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---
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## Public API surface
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```ts
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interface XpCurveOptions {
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formula: 'polynomial' | 'exponential' | 'table'
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base?: number
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coefficient?: number
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exponent?: number
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table?: number[] // XP required per level (table formula)
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}
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function createXpCurve(options: XpCurveOptions): XpCurve
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interface XpCurve {
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xpForLevel(level: number): number
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levelForXp(xp: number): number
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}
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function createProgressionManager(options: ProgressionManagerOptions): ProgressionManager
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interface ProgressionManagerOptions {
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curve: XpCurve
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maxLevel?: number
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clock?: Clock
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}
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interface ProgressionManager {
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awardXp(playerId: string, amount: number, source?: string): void
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getLevel(playerId: string): number
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getXp(playerId: string): number
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getProgress(playerId: string): number // 0–1 toward next level
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}
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// Skill tree
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interface SkillNode {
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id: string
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name: string
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description: string
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cost: number // skill points required
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prerequisites?: string[]
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effects?: SkillEffect[]
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}
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interface SkillEffect {
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stat: string
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modifier: number
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type: 'add' | 'multiply'
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}
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function createSkillTree(nodes: SkillNode[]): SkillTree
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interface SkillTree {
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canUnlock(nodeId: string, unlockedIds: Set<string>, availablePoints: number): boolean
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unlock(nodeId: string, unlockedIds: Set<string>, availablePoints: number): Set<string>
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computeEffects(unlockedIds: Set<string>): Map<string, number>
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}
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// Achievements
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interface AchievementDefinition {
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id: string
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title: string
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description: string
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condition: { stat: string; threshold: number; op: '>=' | '<=' | '==' }
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}
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function createAchievementTracker(definitions: AchievementDefinition[]): AchievementTracker
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interface AchievementTracker {
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updateStat(stat: string, value: number): void
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incrementStat(stat: string, by?: number): void
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getUnlocked(): string[]
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isUnlocked(id: string): boolean
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}
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```
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### Error codes
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```ts
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type ProgErrorCode =
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| 'PROG_PLAYER_NOT_FOUND'
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| 'PROG_SKILL_NOT_FOUND'
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| 'PROG_PREREQUISITES_NOT_MET'
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| 'PROG_INSUFFICIENT_POINTS'
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| 'PROG_MAX_LEVEL_REACHED'
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```
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---
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## File layout
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```text
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gaming/narrative/progression/
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package.json
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tsconfig.json
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vitest.config.ts
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src/
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index.ts
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error-codes.ts
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constants/index.ts
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types/common.ts
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types/common.md
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core/
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xp-curve/
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xp-curve.ts
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xp-curve.md
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xp-curve.types.ts
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xp-curve.test.ts
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index.ts
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progression-manager/
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progression-manager.ts
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progression-manager.md
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progression-manager.types.ts
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progression-manager.test.ts
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index.ts
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skill-tree/
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skill-tree.ts
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skill-tree.md
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skill-tree.types.ts
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skill-tree.test.ts
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index.ts
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achievement-tracker/
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achievement-tracker.ts
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achievement-tracker.md
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achievement-tracker.types.ts
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achievement-tracker.test.ts
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index.ts
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tests/
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integration.test.ts
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```
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---
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## Impact
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**Downstream**: `@suaveplan/economy` reads player level for pricing; `@suaveplan/react-game-hud` shows XP bar. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`.
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