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openspec/changes/enterprise-gaming-r3f-animation/proposal.md
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openspec/changes/enterprise-gaming-r3f-animation/proposal.md
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# OpenSpec Change: enterprise-gaming-r3f-animation
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- **Change ID**: enterprise-gaming-r3f-animation
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- **Package**: `@suaveplan/r3f-animation`
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- **Category**: gaming/character
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- **Target path**: `gaming/character/r3f-animation`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-animation.md`
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---
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## Summary
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Deliver `@suaveplan/r3f-animation` on the genesis branch from scratch at enterprise quality. The package provides animation state machine, blend trees, and layers for React Three Fiber. An `AnimationStateMachine` manages named states with blend tree leaves and transition conditions; `AnimationLayer` enables masked additive/override layers (e.g. upper-body aim overlay); `AnimationBlendTree` interpolates between clips by blend parameters (speed, direction). `@suaveplan/mixamo` normalisation and `@suaveplan/animation-events` dispatch are integrated. Genesis adds structured errors, OTel blend-duration histogram, and 100% coverage.
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---
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## Available workspace deps
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`@suaveplan/error`, `@suaveplan/types`, `@suaveplan/mixamo`, `@suaveplan/animation-events`, `@suaveplan/ik-solver`, react, `@react-three/fiber`, `@react-three/drei`, three.
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---
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## Public API surface
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```ts
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function AnimationController(props: AnimationControllerProps): JSX.Element
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// stateMachine, blendParameters, layers, eventDispatcher
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function useAnimation(): AnimationContext
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// currentState, setParameter(), playAction(), crossFadeTo()
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```
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---
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## File layout
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```text
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gaming/character/r3f-animation/
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package.json / tsconfig.json / vitest.config.ts
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src/
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index.ts / error-codes.ts
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types/common.ts + md
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core/
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state-machine/ (ts + md + types + test + index)
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blend-tree/ (ts + md + types + test + index)
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animation-layer/ (ts + md + types + test + index)
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context/animation-provider.tsx + md + test
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hooks/use-animation.ts + md + test
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components/
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AnimationController/ (tsx + md + test + stories + index)
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tests/integration.test.ts
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```
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openspec/changes/enterprise-gaming-r3f-animation/tasks.md
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openspec/changes/enterprise-gaming-r3f-animation/tasks.md
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# Tasks: enterprise-gaming-r3f-animation
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold + types
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## Phase 2 — Blend tree
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- [ ] 1D/2D interpolation of clip weights by blend parameters
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- [ ] Tests + docs
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## Phase 3 — Animation state machine
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- [ ] States with blend-tree clips, transition conditions, entry/exit callbacks
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- [ ] Tests + docs
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## Phase 4 — Animation layer
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- [ ] Bone mask, additive/override mode, weight blend
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- [ ] Tests + docs
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## Phase 5 — Provider + `useAnimation` hook
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## Phase 6 — `AnimationController` component + story
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## Phase 7 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-animation` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-animation`
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