Initial Commit

This commit is contained in:
2026-05-27 23:29:53 +01:00
commit fbc70f96e6
10000 changed files with 1102152 additions and 0 deletions

View File

@@ -0,0 +1,54 @@
# OpenSpec Change: enterprise-gaming-r3f-animation
- **Change ID**: enterprise-gaming-r3f-animation
- **Package**: `@suaveplan/r3f-animation`
- **Category**: gaming/character
- **Target path**: `gaming/character/r3f-animation`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-animation.md`
---
## Summary
Deliver `@suaveplan/r3f-animation` on the genesis branch from scratch at enterprise quality. The package provides animation state machine, blend trees, and layers for React Three Fiber. An `AnimationStateMachine` manages named states with blend tree leaves and transition conditions; `AnimationLayer` enables masked additive/override layers (e.g. upper-body aim overlay); `AnimationBlendTree` interpolates between clips by blend parameters (speed, direction). `@suaveplan/mixamo` normalisation and `@suaveplan/animation-events` dispatch are integrated. Genesis adds structured errors, OTel blend-duration histogram, and 100% coverage.
---
## Available workspace deps
`@suaveplan/error`, `@suaveplan/types`, `@suaveplan/mixamo`, `@suaveplan/animation-events`, `@suaveplan/ik-solver`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface
```ts
function AnimationController(props: AnimationControllerProps): JSX.Element
// stateMachine, blendParameters, layers, eventDispatcher
function useAnimation(): AnimationContext
// currentState, setParameter(), playAction(), crossFadeTo()
```
---
## File layout
```text
gaming/character/r3f-animation/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
core/
state-machine/ (ts + md + types + test + index)
blend-tree/ (ts + md + types + test + index)
animation-layer/ (ts + md + types + test + index)
context/animation-provider.tsx + md + test
hooks/use-animation.ts + md + test
components/
AnimationController/ (tsx + md + test + stories + index)
tests/integration.test.ts
```

View File

@@ -0,0 +1,34 @@
# Tasks: enterprise-gaming-r3f-animation
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold + types
## Phase 2 — Blend tree
- [ ] 1D/2D interpolation of clip weights by blend parameters
- [ ] Tests + docs
## Phase 3 — Animation state machine
- [ ] States with blend-tree clips, transition conditions, entry/exit callbacks
- [ ] Tests + docs
## Phase 4 — Animation layer
- [ ] Bone mask, additive/override mode, weight blend
- [ ] Tests + docs
## Phase 5 — Provider + `useAnimation` hook
## Phase 6 — `AnimationController` component + story
## Phase 7 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-animation` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-animation`