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# OpenSpec Change: enterprise-gaming-r3f-building
- **Change ID**: enterprise-gaming-r3f-building
- **Package**: `@suaveplan/r3f-building`
- **Category**: gaming/scene
- **Target path**: `gaming/scene/r3f-building`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-building.md`
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## Summary
Deliver `@suaveplan/r3f-building` on the genesis branch from scratch at enterprise quality. The package provides R3F building mode UI: ghost preview of the piece being placed, snap socket highlight spheres, invalid placement red tint, confirm/cancel keybind integration, and structural instability shake effect. It wires directly to `@suaveplan/building`'s `PlacementEngine` and `StructureGraph`. A `BuildingMode` component activates the placement mode context; `PlacementGhost` renders the translucent preview mesh. Genesis adds structured errors, OTel placement counter, and 100% coverage.
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## Available workspace deps
`@suaveplan/error`, `@suaveplan/building`, `@suaveplan/controller`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface
```ts
function BuildingMode(props: BuildingModeProps): JSX.Element
// registry, onPlaced, onCancel, controllerManager
function PlacementGhost(props: PlacementGhostProps): JSX.Element
function SnapIndicator(props: SnapIndicatorProps): JSX.Element
function PlacedPieces(props: PlacedPiecesProps): JSX.Element
function useBuildingMode(): BuildingModeCon```text
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## File layout
```text
gaming/scene/r3f-building/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
context/building-mode-provider.tsx + md + test
hooks/use-building-mode.ts + md + test
components/
BuildingMode/ (tsx + md + test + stories + index)
PlacementGhost/ (tsx + md + test + stories + index)
SnapIndicator/ (tsx + md + test + stories + index)
PlacedPieces/ (tsx + md + test + stories + index)
tests/integration.test.ts
```

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# Tasks: enterprise-gaming-r3f-building
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/scene/r3f-building/` (`@suaveplan/r3f-building`, `0.1.0`, `sideEffects: false`)
## Phase 2 — Types + context/hook
- [ ] `BuildingModeProvider`, `useBuildingMode`
- [ ] Tests + docs
## Phase 3 — Components + stories
- [ ] `PlacementGhost` — translucent mesh + valid/invalid color
- [ ] `SnapIndicator` — sphere at snap socket
- [ ] `PlacedPieces` — instanced placed pieces
- [ ] `BuildingMode` — orchestrator + controller keybind wiring
## Phase 4 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-building` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-building`