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openspec/changes/enterprise-gaming-r3f-camera/proposal.md
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openspec/changes/enterprise-gaming-r3f-camera/proposal.md
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# OpenSpec Change: enterprise-gaming-r3f-camera
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- **Change ID**: enterprise-gaming-r3f-camera
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- **Package**: `@suaveplan/r3f-camera`
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- **Category**: gaming/devices
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- **Target path**: `gaming/devices/r3f-camera`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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---
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## Summary
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Deliver `@suaveplan/r3f-camera` on the genesis branch from scratch at enterprise quality. The package provides advanced camera controls for React Three Fiber: first-person, third-person follow, cinematic dolly/orbit, top-down, and isometric modes. Each mode is a composable `CameraRig` that drives the Three.js camera; smooth transitions between modes use spring interpolation; a `CameraShake` component applies procedural trauma-based shake. `useCamera()` exposes the active rig and allows programmatic transitions. Genesis adds structured errors, and 100% coverage.
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---
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## Available workspace deps
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`@suaveplan/error`, `@suaveplan/types`, `@suaveplan/timing`, react, `@react-three/fiber`, `@react-three/drei`, three.
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---
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## Public API surface
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```ts
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type CameraMode = 'first-person' | 'third-person' | 'cinematic' | 'top-down' | 'isometric'
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function CameraRig(props: CameraRigProps): JSX.Element
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// mode, target, offset, smoothing, fov
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function CameraShake(props: CameraShakeProps): JSX.Element
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// trauma, decay, frequency, maxAngle, maxOffset
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function useCamera(): CameraContext
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// mode, setMode(mode), addTrauma(amount), lookAt(target)
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```
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---
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## File layout
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```text
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gaming/devices/r3f-camera/
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package.json / tsconfig.json / vitest.config.ts
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src/
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index.ts / error-codes.ts
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types/common.ts + md
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rigs/
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first-person/ (ts + md + test + index)
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third-person/ (ts + md + test + index)
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top-down/ (ts + md + test + index)
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context/camera-provider.tsx + md + test
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hooks/use-camera.ts + md + test
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components/
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CameraRig/ (tsx + md + test + stories + index)
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CameraShake/ (tsx + md + test + stories + index)
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tests/integration.test.ts
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```
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