Initial Commit

This commit is contained in:
2026-05-27 23:29:53 +01:00
commit fbc70f96e6
10000 changed files with 1102152 additions and 0 deletions

View File

@@ -0,0 +1,54 @@
# OpenSpec Change: enterprise-gaming-r3f-character
- **Change ID**: enterprise-gaming-r3f-character
- **Package**: `@suaveplan/r3f-character`
- **Category**: gaming/character
- **Target path**: `gaming/character/r3f-character`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-character.md`
---
## Summary
Deliver `@suaveplan/r3f-character` on the genesis branch from scratch at enterprise quality. The package provides a full character controller for 3D games in React Three Fiber. It wires `@suaveplan/character-physics` (capsule controller) to a Rapier rigid body via the `@suaveplan/r3f-physics-rapier` backend; drives Three.js `AnimationMixer` for locomotion blend tree (idle/walk/run/jump/fall); applies `@suaveplan/animation-events` foot IK and procedural modifiers; and exposes a `Character` component and `useCharacter()` hook. Genesis adds structured errors, OTel frame-time histogram, and 100% coverage.
---
## Available workspace deps
`@suaveplan/error`, `@suaveplan/types`, `@suaveplan/character-physics`, `@suaveplan/animation-events`, `@suaveplan/ik-solver`, `@suaveplan/events`, `@suaveplan/r3f-physics-rapier`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface
```ts
function Character(props: CharacterProps): JSX.Element
// model, animations, controller, physicsBackend
function useCharacter(): CharacterContext
// position, velocity, isGrounded, activeAnimation, playEmote()
```
---
## File layout
```text
gaming/character/r3f-character/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
core/
locomotion/ (ts + md + types + test + index)
animation-mixer-driver/ (ts + md + test + index)
context/
character-provider.tsx + md + test
hooks/use-character.ts + md + test
components/
Character/ (tsx + md + test + stories + index)
tests/integration.test.ts
```

View File

@@ -0,0 +1,36 @@
# Tasks: enterprise-gaming-r3f-character
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold + types
- [ ] Create `gaming/character/r3f-character/`
## Phase 2 — Locomotion state machine
- [ ] idle/walk/run/jump/fall transitions from speed + isGrounded
- [ ] Tests + docs
## Phase 3 — AnimationMixer driver
- [ ] Blend weight updates, crossfade, AnimationAction pool
- [ ] Tests + docs
## Phase 4 — Character provider + `useCharacter`
- [ ] Context bridging physics + animation state
- [ ] Tests + docs
## Phase 5 — `Character` component + story
- [ ] Wires physics backend, animation mixer, foot IK, procedural modifiers
## Phase 6 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-character` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-character`