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openspec/changes/enterprise-gaming-r3f-character/proposal.md
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openspec/changes/enterprise-gaming-r3f-character/proposal.md
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# OpenSpec Change: enterprise-gaming-r3f-character
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- **Change ID**: enterprise-gaming-r3f-character
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- **Package**: `@suaveplan/r3f-character`
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- **Category**: gaming/character
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- **Target path**: `gaming/character/r3f-character`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-character.md`
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---
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## Summary
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Deliver `@suaveplan/r3f-character` on the genesis branch from scratch at enterprise quality. The package provides a full character controller for 3D games in React Three Fiber. It wires `@suaveplan/character-physics` (capsule controller) to a Rapier rigid body via the `@suaveplan/r3f-physics-rapier` backend; drives Three.js `AnimationMixer` for locomotion blend tree (idle/walk/run/jump/fall); applies `@suaveplan/animation-events` foot IK and procedural modifiers; and exposes a `Character` component and `useCharacter()` hook. Genesis adds structured errors, OTel frame-time histogram, and 100% coverage.
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---
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## Available workspace deps
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`@suaveplan/error`, `@suaveplan/types`, `@suaveplan/character-physics`, `@suaveplan/animation-events`, `@suaveplan/ik-solver`, `@suaveplan/events`, `@suaveplan/r3f-physics-rapier`, react, `@react-three/fiber`, `@react-three/drei`, three.
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---
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## Public API surface
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```ts
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function Character(props: CharacterProps): JSX.Element
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// model, animations, controller, physicsBackend
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function useCharacter(): CharacterContext
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// position, velocity, isGrounded, activeAnimation, playEmote()
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```
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---
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## File layout
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```text
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gaming/character/r3f-character/
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package.json / tsconfig.json / vitest.config.ts
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src/
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index.ts / error-codes.ts
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types/common.ts + md
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core/
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locomotion/ (ts + md + types + test + index)
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animation-mixer-driver/ (ts + md + test + index)
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context/
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character-provider.tsx + md + test
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hooks/use-character.ts + md + test
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components/
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Character/ (tsx + md + test + stories + index)
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tests/integration.test.ts
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```
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