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# OpenSpec Change: enterprise-gaming-r3f-character-vehicle
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- **Change ID**: enterprise-gaming-r3f-character-vehicle
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- **Package**: `@suaveplan/r3f-character-vehicle`
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- **Category**: gaming/character
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- **Target path**: `gaming/character/r3f-character-vehicle`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-character-vehicle.md`
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---
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## Summary
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Deliver `@suaveplan/r3f-character-vehicle` on the genesis branch from scratch at enterprise quality. The package provides character-vehicle integration for React Three Fiber: enter/exit interactions (proximity detection → mount/dismount animation → authority transfer), smooth camera transition between character and vehicle modes, and driver pose IK (hands to steering wheel). A `CharacterVehicleSystem` FSM manages the `on-foot | entering | driving | exiting` state machine; `useCharacterVehicle()` exposes current state. Genesis adds structured errors, OTel state-change counter, and 100% coverage.
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---
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## Available workspace deps
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`@suaveplan/error`, `@suaveplan/fsm`, `@suaveplan/r3f-character`, `@suaveplan/r3f-vehicle`, `@suaveplan/ik-solver`, react, `@react-three/fiber`, `@react-three/drei`, three.
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---
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## Public API surface
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```ts
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function CharacterVehicleSystem(props: CharacterVehicleSystemProps): JSX.Element
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function useCharacterVehicle(): CharacterVehicleState
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// state: 'on-foot' | 'entering' | 'driving' | 'exiting'
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// nearestVehicle, activeVehicle
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// enterVehicle(), exitVehicle()
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```
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---
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## File layout
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```text
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gaming/character/r3f-character-vehicle/
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package.json / tsconfig.json / vitest.config.ts
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src/
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index.ts / error-codes.ts
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types/common.ts + md
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core/fsm/ (ts + md + types + test + index)
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context/character-vehicle-provider.tsx + md + test
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hooks/use-character-vehicle.ts + md + test
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components/
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CharacterVehicleSystem/ (tsx + md + test + stories + index)
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tests/integration.test.ts
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```
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