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openspec/changes/enterprise-gaming-r3f-combat/proposal.md
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openspec/changes/enterprise-gaming-r3f-combat/proposal.md
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# OpenSpec Change: enterprise-gaming-r3f-combat
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- **Change ID**: enterprise-gaming-r3f-combat
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- **Package**: `@suaveplan/r3f-combat`
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- **Category**: gaming/gameplay
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- **Target path**: `gaming/gameplay/r3f-combat`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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---
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## Summary
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Deliver `@suaveplan/r3f-combat` on the genesis branch from scratch at enterprise quality. The package is the R3F rendering layer for `@suaveplan/combat`: hitbox debug wireframes (per-bone capsule/sphere overlays toggled by flag), projectile trail meshes (instanced `TubeGeometry` with fade-out), muzzle flash billboard sprites, impact effect particle bursts (pooled instanced meshes), and floating damage numbers (billboarded Text via `@react-three/drei`). All effects are event-driven, subscribing to `@suaveplan/combat` and `@suaveplan/weapons` event buses. Genesis adds 100% coverage and Storybook stories.
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---
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## Available workspace deps
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`@suaveplan/combat`, `@suaveplan/weapons`, `@suaveplan/hitbox`, `@suaveplan/error`, `@suaveplan/types`, react, `@react-three/fiber`, `@react-three/drei`, three.
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---
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## Public API surface
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```ts
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function HitboxDebug(props: HitboxDebugProps): JSX.Element
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// entityId, color, opacity, visible
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function ProjectileTrails(props: ProjectileTrailsProps): JSX.Element
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// maxTrails, fadeTime, color
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function MuzzleFlash(props: MuzzleFlashProps): JSX.Element
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// weaponRef, duration, intensity
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function ImpactEffects(props: ImpactEffectsProps): JSX.Element
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// poolSize, particleCount, gravity
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function DamageNumbers(props: DamageNumbersProps): JSX.Element
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// floatHeight, duration, criticalColor, normalColor
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function CombatEffectsProvider(props: PropsWithChildren): JSX.Element
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// subscribes to combat events; required ancestor
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function useCombatEffects(): CombatEffectsCon```text
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---
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## File layout
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```text
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gaming/gameplay/r3f-combat/
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package.json / tsconfig.json / vitest.config.ts
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src/
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index.ts / error-codes.ts
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types/common.ts + md
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context/combat-effects-provider.tsx + md + test
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hooks/use-combat-effects.ts + md + test
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components/
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HitboxDebug/ (tsx + md + test + stories + index)
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ProjectileTrails/ (tsx + md + test + stories + index)
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MuzzleFlash/ (tsx + md + test + stories + index)
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ImpactEffects/ (tsx + md + test + stories + index)
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DamageNumbers/ (tsx + md + test + stories + index)
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tests/integration.test.ts
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```
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