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# OpenSpec Change: enterprise-gaming-r3f-environment
- **Change ID**: enterprise-gaming-r3f-environment
- **Package**: `@suaveplan/r3f-environment`
- **Category**: gaming/scene
- **Target path**: `gaming/scene/r3f-environment`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-environment.md`
---
## Summary
Deliver `@suaveplan/r3f-environment` on the genesis branch from scratch at enterprise quality. The package provides skybox, HDR environment maps, and lighting presets for React Three Fiber. An `Environment` component accepts a preset name or HDR URL and sets up `@react-three/drei`'s `Environment` with PMREM generation; a procedural `Sky` component renders sun disc and atmosphere scattering; a `LightingPreset` component configures ambient + directional lights from `@suaveplan/day-night`'s `LightKeyframe`. Genesis adds structured errors, and 100% coverage.
---
## Available workspace deps
`@suaveplan/error`, `@suaveplan/day-night`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface
```ts
function Environment(props: EnvironmentProps): JSX.Element
// preset | hdriUrl, background, blur
function Sky(props: SkyProps): JSX.Element
// sunPosition, turbidity, rayleigh, mieCoefficient, elevation, azimuth
function LightingPreset(props: LightingPresetProps): JSX.Element
// keyframe or auto from DayNightClock
function useEnvironment(): EnvironmentCon```text
---
## File layout
```text
gaming/scene/r3f-environment/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
presets/index.ts # named preset configs
components/
Environment/ (tsx + md + test + stories + index)
Sky/ (tsx + md + test + stories + index)
LightingPreset/ (tsx + md + test + stories + index)
hooks/use-environment.ts + md + test
tests/integration.test.ts
```

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# Tasks: enterprise-gaming-r3f-environment
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold + types
- [ ] Create `gaming/scene/r3f-environment/` + `src/types/common.ts`
## Phase 2 — Presets
- [ ] Named presets: day, dusk, night, overcast, sunrise, sunset
## Phase 3 — Components + stories
- [ ] `Sky` — drei Sky wrapper with configurable atmosphere params
- [ ] `Environment` — HDRI/preset wrapper
- [ ] `LightingPreset` — ambient + directional from LightKeyframe
## Phase 4 — `useEnvironment` hook + docs
## Phase 5 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-environment` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-environment`