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openspec/changes/enterprise-gaming-r3f-inventory/proposal.md
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openspec/changes/enterprise-gaming-r3f-inventory/proposal.md
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# OpenSpec Change: enterprise-gaming-r3f-inventory
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- **Change ID**: enterprise-gaming-r3f-inventory
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- **Package**: `@suaveplan/r3f-inventory`
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- **Category**: gaming/gameplay
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- **Target path**: `gaming/gameplay/r3f-inventory`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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---
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## Summary
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Deliver `@suaveplan/r3f-inventory` on the genesis branch from scratch at enterprise quality. The package provides a 3D grid-based inventory rendered inside a React Three Fiber scene or as an HTML overlay: `InventoryGrid` with configurable cell size and slot count, `ItemMesh` showing a 3D model preview of each item, `EquipmentSlots` with body-region anchors, `LootTable` drop-chance visualization, and `useInventory()` backed by a framework-agnostic `InventoryManager`. Drag-and-drop reordering, stack splitting, and equipment slot restriction rules are enforced by the manager. Genesis adds 100% coverage and Storybook stories.
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---
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## Available workspace deps
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`@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, react, `@react-three/fiber`, `@react-three/drei`, three.
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---
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## Public API surface
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```ts
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interface InventoryItem {
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id: string
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name: string
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stackSize: number
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maxStack: number
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equipSlot?: EquipmentSlot
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modelUrl?: string
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iconUrl?: string
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}
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type EquipmentSlot = 'head' | 'chest' | 'legs' | 'feet' | 'mainHand' | 'offHand' | 'ring' | 'neck'
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function createInventoryManager(options: InventoryOptions): InventoryManager
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function InventoryGrid(props: InventoryGridProps): JSX.Element
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function EquipmentSlots(props: EquipmentSlotsProps): JSX.Element
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function ItemMesh(props: ItemMeshProps): JSX.Element
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function LootTableDisplay(props: LootTableDisplayProps): JSX.Element
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function useInventory(): InventoryState & { manager: InventoryManager }
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```
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---
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## File layout
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```text
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gaming/gameplay/r3f-inventory/
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package.json / tsconfig.json / vitest.config.ts
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src/
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index.ts / error-codes.ts
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types/common.ts + md
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state/inventory-manager.ts + md + test
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hooks/use-inventory.ts + md + test
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components/
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InventoryGrid/ (tsx + md + test + stories + index)
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EquipmentSlots/ (tsx + md + test + stories + index)
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ItemMesh/ (tsx + md + test + stories + index)
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LootTableDisplay/ (tsx + md + test + stories + index)
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tests/integration.test.ts
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```
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openspec/changes/enterprise-gaming-r3f-inventory/tasks.md
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openspec/changes/enterprise-gaming-r3f-inventory/tasks.md
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# Tasks: enterprise-gaming-r3f-inventory
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold
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- [ ] Create `gaming/gameplay/r3f-inventory/` (`@suaveplan/r3f-inventory`, `0.1.0`, `sideEffects: false`)
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## Phase 2 — Types + error codes
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- [ ] `src/types/common.ts` + `common.md`
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- [ ] `src/error-codes.ts`
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## Phase 3 — InventoryManager + hook
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- [ ] `InventoryManager` — add/remove/move/split/equip/unequip, slot restriction rules
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- [ ] `useInventory` hook backed by useSyncExternalStore
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- [ ] Tests + docs
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## Phase 4 — Components
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- [ ] `InventoryGrid` — grid cells, drag-and-drop, stack splitting
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- [ ] `EquipmentSlots` — body-region anchors with slot restriction
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- [ ] `ItemMesh` — 3D model preview with fallback icon
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- [ ] `LootTableDisplay` — drop-chance bars
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- [ ] Tests + Storybook stories for each
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## Phase 5 — Integration tests
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- [ ] `tests/integration.test.ts` — equip flow, stack split, loot roll
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## Phase 6 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-inventory` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-inventory`
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