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# OpenSpec Change: enterprise-gaming-r3f-particles
- **Change ID**: enterprise-gaming-r3f-particles
- **Package**: `@suaveplan/r3f-particles`
- **Category**: gaming/effects
- **Target path**: `gaming/effects/r3f-particles`
- **Status**: PROPOSED
- **Date**: 2026-04-24
---
## Summary
Deliver `@suaveplan/r3f-particles` on the genesis branch from scratch at enterprise quality. The package provides GPU-accelerated particle systems for React Three Fiber using `InstancedMesh`. A `ParticleSystem` manages a fixed-size particle pool with configurable spawn rate, lifetime, initial velocity spread, gravity, and color-over-lifetime; a `ParticleEmitter` component controls burst/continuous emission; preset effects include muzzle flash, explosion, smoke, and magic sparkles. Genesis adds Zod emitter config schemas, structured errors, OTel active-particle gauge, and 100% coverage.
---
## Available workspace deps
`@suaveplan/error`, `@suaveplan/types`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface
```ts
function ParticleEmitter(props: ParticleEmitterProps): JSX.Element
// preset | config, rate, burst, position, direction, onEmpty
function useParticleSystem(): ParticleSystemHandle
// emit(count, origin, velocity): void; clear(): void
// Preset effects
const PARTICLE_PRESETS: Record<'muzzle_flash' | 'explosion' | 'smoke' | 'sparkles', ParticleConfig>
```
---
## File layout
```text
gaming/effects/r3f-particles/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
core/
particle-system/ (ts + md + types + test + index)
presets/index.ts
components/
ParticleEmitter/ (tsx + md + test + stories + index)
hooks/use-particle-system.ts + md + test
tests/integration.test.ts
```

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# Tasks: enterprise-gaming-r3f-particles
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold + types + presets
## Phase 2 — Particle system core
- [ ] Pool allocation, spawn/tick/recycle, color-over-lifetime, OTel gauge
- [ ] Tests + docs
## Phase 3 — `ParticleEmitter` component + `useParticleSystem` hook
- [ ] Tests + Storybook (preset variants)
## Phase 4 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-particles` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-particles`