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# OpenSpec Change: enterprise-gaming-r3f-physics-core
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- **Change ID**: enterprise-gaming-r3f-physics-core
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- **Package**: `@suaveplan/r3f-physics-core`
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- **Category**: gaming/physics
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- **Target path**: `gaming/physics/r3f-physics-core`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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---
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## Summary
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Deliver `@suaveplan/r3f-physics-core` on the genesis branch from scratch at enterprise quality. The package provides a physics engine abstraction layer for React Three Fiber: a `PhysicsProvider` React context wraps any physics backend (Rapier, Cannon, custom); `useRigidBody()`, `useCollider()`, and `usePhysicsWorld()` hooks provide access to physics primitives in a backend-agnostic way. The `PhysicsBackend` interface matches `@suaveplan/character-physics`'s `PhysicsBackend` + `@suaveplan/vehicle-physics`'s `VehiclePhysicsBackend`. Genesis adds structured errors, OTel step-time histogram, and 100% coverage.
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---
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## Available workspace deps
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`@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, react, `@react-three/fiber`, three.
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---
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## Public API surface
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```ts
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function PhysicsProvider(props: PhysicsProviderProps): JSX.Element
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// backend, gravity, fixedStep, debug
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function usePhysicsWorld(): PhysicsWorld
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function useRigidBody(options: RigidBodyOptions): RigidBodyHandle
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function useCollider(body: RigidBodyHandle, desc: ColliderDesc): ColliderHandle
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interface PhysicsWorld {
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step(dt: number): void
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raycast(origin: Vec3, dir: Vec3, maxDist: number): RaycastHit | null
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readonly bodies: ReadonlyMap<string, RigidBodyHandle>
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}
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```
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---
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## File layout
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```text
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gaming/physics/r3f-physics-core/
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package.json / tsconfig.json / vitest.config.ts
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src/
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index.ts / error-codes.ts
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types/common.ts + md
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context/physics-provider.tsx + md + test
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hooks/
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use-physics-world.ts + md + test
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use-rigid-body.ts + md + test
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use-collider.ts + md + test
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tests/integration.test.ts
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```
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23
openspec/changes/enterprise-gaming-r3f-physics-core/tasks.md
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openspec/changes/enterprise-gaming-r3f-physics-core/tasks.md
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# Tasks: enterprise-gaming-r3f-physics-core
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold + types + interfaces
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## Phase 2 — PhysicsProvider context
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- [ ] Backend injection, fixed-step accumulator, debug toggle
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## Phase 3 — Hooks: usePhysicsWorld / useRigidBody / useCollider
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- [ ] Tests + docs for each
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## Phase 4 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-physics-core` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-physics-core`
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