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openspec/changes/enterprise-gaming-r3f-shaders/proposal.md
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# OpenSpec Change: enterprise-gaming-r3f-shaders
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- **Change ID**: enterprise-gaming-r3f-shaders
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- **Package**: `@suaveplan/r3f-shaders`
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- **Category**: gaming/effects
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- **Target path**: `gaming/effects/r3f-shaders`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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---
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## Summary
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Deliver `@suaveplan/r3f-shaders` on the genesis branch from scratch at enterprise quality. The package provides a library of custom shader effects and materials for React Three Fiber: hologram, dissolve, outline, rim-light, toon, heat-distortion, and x-ray materials; GLSL utility functions (noise, rotation, gamma correction); a `ShaderMaterial` factory with hot-reload support in dev mode. Each shader is a typed React component that accepts uniform props. Genesis adds structured errors, and 100% coverage.
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---
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## Available workspace deps
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`@suaveplan/error`, react, `@react-three/fiber`, `@react-three/drei`, three.
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---
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## Public API surface
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```ts
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function HologramMaterial(props: HologramMaterialProps): JSX.Element
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function DissolveMaterial(props: DissolveMaterialProps): JSX.Element
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function OutlineMaterial(props: OutlineMaterialProps): JSX.Element
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function ToonMaterial(props: ToonMaterialProps): JSX.Element
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function RimLightMaterial(props: RimLightMaterialProps): JSX.Element
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function createShaderMaterial(vert: string, frag: string, uniforms?: Record<string, unknown>): THREE.ShaderMaterial
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```
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---
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## File layout
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```text
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gaming/effects/r3f-shaders/
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package.json / tsconfig.json / vitest.config.ts
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src/
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index.ts
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types/common.ts + md
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glsl/
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noise.glsl.ts
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utils.glsl.ts
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materials/
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hologram/ (tsx + md + test + stories + index)
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dissolve/ (tsx + md + test + stories + index)
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outline/ (tsx + md + test + stories + index)
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toon/ (tsx + md + test + stories + index)
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rim-light/ (tsx + md + test + stories + index)
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utils/
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shader-material-factory.ts + md + test
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tests/integration.test.ts
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```
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