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openspec/changes/enterprise-gaming-r3f-vehicle/proposal.md
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openspec/changes/enterprise-gaming-r3f-vehicle/proposal.md
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# OpenSpec Change: enterprise-gaming-r3f-vehicle
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- **Change ID**: enterprise-gaming-r3f-vehicle
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- **Package**: `@suaveplan/r3f-vehicle`
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- **Category**: gaming/devices
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- **Target path**: `gaming/devices/r3f-vehicle`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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---
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## Summary
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Deliver `@suaveplan/r3f-vehicle` on the genesis branch from scratch at enterprise quality. The package provides React Three Fiber vehicle rendering and controller integration: a `Vehicle` component that drives a Three.js mesh from physics state provided by `@suaveplan/vehicle-physics`, animated wheel joints, chassis lean, suspension travel visualization, headlight beams, exhaust particles, and skid-mark decals. `useVehicle()` exposes throttle/brake/steer inputs and vehicle telemetry. Genesis adds 100% coverage and Storybook stories.
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---
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## Available workspace deps
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`@suaveplan/vehicle-physics`, `@suaveplan/controller`, `@suaveplan/error`, `@suaveplan/types`, react, `@react-three/fiber`, `@react-three/drei`, three.
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---
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## Public API surface
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```ts
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interface VehicleProps {
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physicsRef: VehiclePhysicsRef
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chassisModel: THREE.Object3D
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wheelModels: THREE.Object3D[]
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enableSkidMarks?: boolean
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enableExhaust?: boolean
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enableHeadlights?: boolean
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}
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function Vehicle(props: VehicleProps): JSX.Element
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function VehicleCamera(props: VehicleCameraProps): JSX.Element
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// follows vehicle with spring arm, configurable offset
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function useVehicle(): VehicleContext
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// throttle, brake, steer, telemetry (speed, rpm, gear)
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```
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---
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## File layout
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```text
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gaming/devices/r3f-vehicle/
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package.json / tsconfig.json / vitest.config.ts
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src/
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index.ts / error-codes.ts
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types/common.ts + md
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hooks/use-vehicle.ts + md + test
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components/
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Vehicle/ (tsx + md + test + stories + index)
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VehicleCamera/ (tsx + md + test + stories + index)
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tests/integration.test.ts
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```
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openspec/changes/enterprise-gaming-r3f-vehicle/tasks.md
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openspec/changes/enterprise-gaming-r3f-vehicle/tasks.md
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# Tasks: enterprise-gaming-r3f-vehicle
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold
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- [ ] Create `gaming/devices/r3f-vehicle/` (`@suaveplan/r3f-vehicle`, `0.1.0`, `sideEffects: false`)
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## Phase 2 — Types + error codes
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- [ ] `src/types/common.ts` + `common.md`
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- [ ] `src/error-codes.ts`
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## Phase 3 — Hook
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- [ ] `src/hooks/use-vehicle.ts` — throttle/brake/steer inputs, telemetry
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- [ ] Tests + docs
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## Phase 4 — Components
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- [ ] `Vehicle` — chassis + wheel joint animation, suspension travel, headlights, exhaust, skid marks
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- [ ] `VehicleCamera` — spring-arm follow camera with configurable offset
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- [ ] Tests + Storybook stories for each
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## Phase 5 — Integration tests
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- [ ] `tests/integration.test.ts` — wheel rotation, chassis lean
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## Phase 6 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-vehicle` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-vehicle`
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