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# OpenSpec Change: enterprise-gaming-r3f-vehicle
- **Change ID**: enterprise-gaming-r3f-vehicle
- **Package**: `@suaveplan/r3f-vehicle`
- **Category**: gaming/devices
- **Target path**: `gaming/devices/r3f-vehicle`
- **Status**: PROPOSED
- **Date**: 2026-04-24
---
## Summary
Deliver `@suaveplan/r3f-vehicle` on the genesis branch from scratch at enterprise quality. The package provides React Three Fiber vehicle rendering and controller integration: a `Vehicle` component that drives a Three.js mesh from physics state provided by `@suaveplan/vehicle-physics`, animated wheel joints, chassis lean, suspension travel visualization, headlight beams, exhaust particles, and skid-mark decals. `useVehicle()` exposes throttle/brake/steer inputs and vehicle telemetry. Genesis adds 100% coverage and Storybook stories.
---
## Available workspace deps
`@suaveplan/vehicle-physics`, `@suaveplan/controller`, `@suaveplan/error`, `@suaveplan/types`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface
```ts
interface VehicleProps {
physicsRef: VehiclePhysicsRef
chassisModel: THREE.Object3D
wheelModels: THREE.Object3D[]
enableSkidMarks?: boolean
enableExhaust?: boolean
enableHeadlights?: boolean
}
function Vehicle(props: VehicleProps): JSX.Element
function VehicleCamera(props: VehicleCameraProps): JSX.Element
// follows vehicle with spring arm, configurable offset
function useVehicle(): VehicleContext
// throttle, brake, steer, telemetry (speed, rpm, gear)
```
---
## File layout
```text
gaming/devices/r3f-vehicle/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
hooks/use-vehicle.ts + md + test
components/
Vehicle/ (tsx + md + test + stories + index)
VehicleCamera/ (tsx + md + test + stories + index)
tests/integration.test.ts
```

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# Tasks: enterprise-gaming-r3f-vehicle
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/devices/r3f-vehicle/` (`@suaveplan/r3f-vehicle`, `0.1.0`, `sideEffects: false`)
## Phase 2 — Types + error codes
- [ ] `src/types/common.ts` + `common.md`
- [ ] `src/error-codes.ts`
## Phase 3 — Hook
- [ ] `src/hooks/use-vehicle.ts` — throttle/brake/steer inputs, telemetry
- [ ] Tests + docs
## Phase 4 — Components
- [ ] `Vehicle` — chassis + wheel joint animation, suspension travel, headlights, exhaust, skid marks
- [ ] `VehicleCamera` — spring-arm follow camera with configurable offset
- [ ] Tests + Storybook stories for each
## Phase 5 — Integration tests
- [ ] `tests/integration.test.ts` — wheel rotation, chassis lean
## Phase 6 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-vehicle` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-vehicle`