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openspec/changes/enterprise-gaming-r3f-weather/proposal.md
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openspec/changes/enterprise-gaming-r3f-weather/proposal.md
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# OpenSpec Change: enterprise-gaming-r3f-weather
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- **Change ID**: enterprise-gaming-r3f-weather
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- **Package**: `@suaveplan/r3f-weather`
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- **Category**: gaming/scene
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- **Target path**: `gaming/scene/r3f-weather`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-weather.md`
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---
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## Summary
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Deliver `@suaveplan/r3f-weather` on the genesis branch from scratch at enterprise quality. The package provides R3F weather rendering: GPU-instanced rain/snow particles driven by `WeatherState` from `@suaveplan/weather`; dynamic `<fog>` density from `weatherState.fogDensity`; lightning flash via PointLight pulse on `weather:lightning` event; surface wetness PBR normal-map overlay applied via material compositing. A `WeatherRenderer` component subscribes to `WeatherSystem` and drives all sub-systems. Genesis adds structured errors, OTel particle-count gauge, and 100% coverage.
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---
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## Available workspace deps
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`@suaveplan/error`, `@suaveplan/weather`, `@suaveplan/events`, react, `@react-three/fiber`, `@react-three/drei`, three.
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---
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## Public API surface
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```ts
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function WeatherRenderer(props: WeatherRendererProps): JSX.Element
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// weatherSystem, particleCount, lightningIntensity
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function RainParticles(props: RainParticlesProps): JSX.Element
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function SnowParticles(props: SnowParticlesProps): JSX.Element
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function LightningFlash(props: LightningFlashProps): JSX.Element
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function FogLayer(props: FogLayerProps): JSX.Element
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function useWeatherRenderer(): WeatherRenderState
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```
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---
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## File layout
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```text
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gaming/scene/r3f-weather/
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package.json / tsconfig.json / vitest.config.ts
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src/
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index.ts / error-codes.ts / constants/index.ts
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types/common.ts + md
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components/
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WeatherRenderer/ (tsx + md + test + stories + index)
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RainParticles/ (tsx + md + test + stories + index)
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SnowParticles/ (tsx + md + test + stories + index)
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LightningFlash/ (tsx + md + test + stories + index)
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FogLayer/ (tsx + md + test + stories + index)
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hooks/use-weather-renderer.ts + md + test
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tests/integration.test.ts
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```
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openspec/changes/enterprise-gaming-r3f-weather/tasks.md
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openspec/changes/enterprise-gaming-r3f-weather/tasks.md
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# Tasks: enterprise-gaming-r3f-weather
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold
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- [ ] Create `gaming/scene/r3f-weather/` (`@suaveplan/r3f-weather`, `0.1.0`, `sideEffects: false`)
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## Phase 2 — Types
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- [ ] `src/types/common.ts` + `common.md`
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## Phase 3 — Particle components
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- [ ] `RainParticles` — instanced vertical streaks, speed from windSpeed
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- [ ] `SnowParticles` — instanced billboard quads, slow drift
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- [ ] Tests + stories
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## Phase 4 — Lightning + fog
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- [ ] `LightningFlash` — listens for `weather:lightning` event, PointLight pulse + decay
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- [ ] `FogLayer` — drives `<fog>` near/far from weatherState.fogDensity
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- [ ] Tests + stories
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## Phase 5 — `WeatherRenderer` orchestrator + `useWeatherRenderer`
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- [ ] Tests + Storybook
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## Phase 6 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-weather` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-weather`
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