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openspec/changes/enterprise-gaming-r3f-weather/tasks.md
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# Tasks: enterprise-gaming-r3f-weather
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold
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- [ ] Create `gaming/scene/r3f-weather/` (`@suaveplan/r3f-weather`, `0.1.0`, `sideEffects: false`)
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## Phase 2 — Types
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- [ ] `src/types/common.ts` + `common.md`
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## Phase 3 — Particle components
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- [ ] `RainParticles` — instanced vertical streaks, speed from windSpeed
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- [ ] `SnowParticles` — instanced billboard quads, slow drift
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- [ ] Tests + stories
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## Phase 4 — Lightning + fog
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- [ ] `LightningFlash` — listens for `weather:lightning` event, PointLight pulse + decay
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- [ ] `FogLayer` — drives `<fog>` near/far from weatherState.fogDensity
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- [ ] Tests + stories
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## Phase 5 — `WeatherRenderer` orchestrator + `useWeatherRenderer`
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- [ ] Tests + Storybook
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## Phase 6 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-weather` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-weather`
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