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# OpenSpec Change: enterprise-gaming-r3f-world
- **Change ID**: enterprise-gaming-r3f-world
- **Package**: `@suaveplan/r3f-world`
- **Category**: gaming/scene
- **Target path**: `gaming/scene/r3f-world`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-world.md`
---
## Summary
Deliver `@suaveplan/r3f-world` on the genesis branch from scratch at enterprise quality. The package provides world management and scene composition for React Three Fiber. A `WorldManager` orchestrates scene layers (terrain, vegetation, water, buildings, NPCs, effects) in dependency order; a `SceneGraph` maintains a flat registry of mounted scene nodes with bounding volumes; a `WorldProvider` React context exposes the manager to all child R3F components. `useWorld()` accesses the context for scene queries and entity registration. Genesis adds structured errors, OTel scene-node gauge, and 100% coverage.
---
## Available workspace deps
`@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, `@suaveplan/spatial-hash`, `@suaveplan/ecs`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface
```ts
function WorldProvider(props: WorldProviderProps): JSX.Element
function useWorld(): WorldContext
interface WorldContext {
register(node: SceneNode): () => void
query(bounds: AABB3): SceneNode[]
readonly nodeCount: number
}
// Components
function World(props: WorldProps): JSX.Element // root scene orchestrator
```
---
## File layout
```text
gaming/scene/r3f-world/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts / constants/index.ts
types/common.ts + md
core/
world-manager/ (ts + md + types + test + index)
scene-graph/ (ts + md + types + test + index)
context/
world-provider.tsx + md + test
use-world.ts + md + test
components/
World/ (tsx + md + test + stories + index)
tests/integration.test.ts
```

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# Tasks: enterprise-gaming-r3f-world
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/scene/r3f-world/` (`@suaveplan/r3f-world`, `0.1.0`, `sideEffects: false`)
## Phase 2 — Types + error codes
- [ ] `src/types/common.ts` + `common.md`
## Phase 3 — Scene graph
- [ ] Flat registry with spatial-hash AABB queries
- [ ] Tests + docs
## Phase 4 — World manager
- [ ] Layer ordering, mount/unmount lifecycle, OTel node gauge
- [ ] Tests + docs
## Phase 5 — Context + hook
- [ ] `WorldProvider`, `useWorld`
- [ ] Tests + docs
## Phase 6 — `World` component + story
- [ ] Tests + Storybook
## Phase 7 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-world` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-world`