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openspec/changes/enterprise-gaming-r3f-xr/tasks.md
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# Tasks: enterprise-gaming-r3f-xr
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold
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- [ ] Create `gaming/devices/r3f-xr/` (`@suaveplan/r3f-xr`, `0.1.0`, `sideEffects: false`)
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## Phase 2 — Types + error codes
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- [ ] `src/types/common.ts` + `common.md`
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- [ ] `src/error-codes.ts`
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## Phase 3 — Context + hook
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- [ ] `src/context/xr-provider.tsx` — WebXR session initialization, referenceSpace
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- [ ] `src/hooks/use-xr.ts` — session, isPresenting, frame
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- [ ] Tests + docs
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## Phase 4 — Components
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- [ ] `XRController` — left/right hand mesh, ray pointer, grip pose
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- [ ] `HandTracking` — 25-joint skeleton rendering
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- [ ] `XRButton` — session entry/exit
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- [ ] `TeleportTarget` — locomotion destination mesh
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- [ ] Tests + Storybook stories for each
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## Phase 5 — Integration tests
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- [ ] `tests/integration.test.ts` — session lifecycle, controller tracking
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## Phase 6 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-xr` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-xr`
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