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# OpenSpec Change: enterprise-gaming-react-controller
- **Change ID**: enterprise-gaming-react-controller
- **Package**: `@suaveplan/react-controller`
- **Category**: gaming/react
- **Target path**: `gaming/react/react-controller`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/react-controller.md`
---
## Summary
Deliver `@suaveplan/react-controller` on the genesis branch from scratch at enterprise quality. The package is the React touch/mouse game-controller kit. It composes a `Document` root (window-level event manager), a `VirtualJoystick` component (on-screen analog stick), and `ActionButton` components for on-screen digital inputs — all wired to `@suaveplan/controller`'s virtual adapter. A `useController()` hook exposes action states via `useSyncExternalStore`. Genesis adds Storybook stories for mobile/desktop layouts, Vitest DOM tests, and 100% coverage.
---
## Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/controller` (`workspace:^`) | Virtual adapter, `ControllerManager` |
| `react` (`catalog:react`) | React 18 |
---
## Public API surface
```ts
function useController(manager: ControllerManager): ControllerState
interface ControllerState {
isPressed(action: string): boolean
getAxis(action: string): number
}
// Components
function ControllerDocument(props: ControllerDocumentProps): JSX.Element // root keyboard/mouse listener
function VirtualJoystick(props: VirtualJoystickProps): JSX.Element // touch joystick
function ActionButton(props: ActionButtonProps): JSX.Element // digital button
function DPad(props: DPadProps): JSX.Element // 4-way dpad
```
---
## File layout
```text
gaming/react/react-controller/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
types/common.ts + md
hooks/use-controller.ts + md + test
components/
controller-document/ (tsx + md + test + stories + index)
virtual-joystick/ (tsx + md + test + stories + index)
action-button/ (tsx + md + test + stories + index)
d-pad/ (tsx + md + test + stories + index)
```
---
## Impact
**Downstream**: `@suaveplan/r3f-controller` combines this with R3F camera control. Prerequisites: `@suaveplan/controller`, react.

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# Tasks: enterprise-gaming-react-controller
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/react/react-controller/` (`@suaveplan/react-controller`, `0.1.0`, `sideEffects: false`)
## Phase 2 — Types
- [ ] `src/types/common.ts` + `common.md`
## Phase 3 — `useController` hook
- [ ] `useSyncExternalStore` wrapping virtual adapter snapshot
- [ ] Tests + docs
## Phase 4 — Components
- [ ] `ControllerDocument` — window-level keyboard/mouse event wiring to virtual adapter
- [ ] `VirtualJoystick` — touch-start/move/end → axis values
- [ ] `ActionButton` — pointer-down/up → digital press
- [ ] `DPad` — 4-direction → 2 axis actions
- [ ] Tests + Storybook stories for each
## Phase 5 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/react-controller` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/react-controller`