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# OpenSpec Change: enterprise-gaming-react-game-settings
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- **Change ID**: enterprise-gaming-react-game-settings
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- **Package**: `@suaveplan/react-game-settings`
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- **Category**: gaming/react
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- **Target path**: `gaming/react/react-game-settings`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/react-game-settings.md`
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---
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## Summary
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Deliver `@suaveplan/react-game-settings` on the genesis branch from scratch at enterprise quality. The package is a headless React layer for player-configurable game settings. A `SettingsManager` holds typed settings categories (graphics, audio, controls, gameplay) with default values, dirty tracking, and localStorage persistence; `useGameSettings()` provides `useSyncExternalStore` access; typed components expose sliders, toggles, dropdowns, and keybind rows. Genesis adds Zod settings schemas, structured errors, and Storybook stories for all components.
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---
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## Current-state audit (genesis)
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Package does not exist on genesis yet — fresh build.
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---
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## Available workspace deps on genesis
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| Package | Role |
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|---|---|
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| `@suaveplan/error` (`workspace:^`) | `SettingsError` |
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| `@suaveplan/controller` (`workspace:^`) | Keybind capture for controls settings |
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| `react` (`catalog:react`) | React 18 |
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| `zod` (`catalog:forms`) | Settings schema validation |
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---
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## Public API surface
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```ts
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interface GameSettings {
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graphics: GraphicsSettings
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audio: AudioSettings
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controls: ControlsSettings
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gameplay: GameplaySettings
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}
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function createSettingsManager(defaults: GameSettings, options?: SettingsManagerOptions): SettingsManager
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interface SettingsManager {
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getSnapshot(): GameSettings
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subscribe(cb: () => void): () => void
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update<K extends keyof GameSettings>(category: K, values: Partial<GameSettings[K]>): void
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reset(category?: keyof GameSettings): void
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save(): void
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load(): void
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readonly isDirty: boolean
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}
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function useGameSettings(): GameSettings & { update: SettingsManager['update']; isDirty: boolean }
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// Components
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function SettingsPanel(props: SettingsPanelProps): JSX.Element
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function SettingsSlider(props: SettingsSliderProps): JSX.Element
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function SettingsToggle(props: SettingsToggleProps): JSX.Element
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function SettingsDropdown(props: SettingsDropdownProps): JSX.Element
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function KeybindRow(props: KeybindRowProps): JSX.Element
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```
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---
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## File layout
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```text
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gaming/react/react-game-settings/
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package.json
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tsconfig.json
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vitest.config.ts
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src/
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index.ts
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types/common.ts
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types/common.md
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state/
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settings-manager.ts
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settings-manager.md
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settings-manager.test.ts
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hooks/
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use-game-settings.ts
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use-game-settings.md
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use-game-settings.test.ts
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components/
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settings-panel/
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settings-panel.tsx + md + test + stories + index
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settings-slider/
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settings-slider.tsx + md + test + stories + index
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settings-toggle/
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settings-toggle.tsx + md + test + stories + index
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settings-dropdown/
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settings-dropdown.tsx + md + test + stories + index
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keybind-row/
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keybind-row.tsx + md + test + stories + index
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```
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---
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## Impact
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**Downstream**: game apps use settings panel in pause menu. Prerequisites: `@suaveplan/error`, `@suaveplan/controller`, react, zod.
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@@ -0,0 +1,39 @@
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# Tasks: enterprise-gaming-react-game-settings
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold
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- [ ] Create `gaming/react/react-game-settings/` (`@suaveplan/react-game-settings`, `0.1.0`, `sideEffects: false`)
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- [ ] `tsconfig.json`, `vitest.config.ts`
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## Phase 2 — Types + schemas
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- [ ] `src/types/common.ts` + `common.md` — `GameSettings`, category interfaces, Zod schemas
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## Phase 3 — Settings manager
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- [ ] `src/state/settings-manager.ts` — update/reset/save/load (localStorage), dirty flag
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- [ ] Tests + docs
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## Phase 4 — `useGameSettings` hook
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- [ ] Tests + docs
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## Phase 5 — Components (each: tsx + md + test + stories)
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- [ ] `SettingsPanel` — tabbed category container
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- [ ] `SettingsSlider` — min/max/step range input
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- [ ] `SettingsToggle` — boolean checkbox/switch
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- [ ] `SettingsDropdown` — option select
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- [ ] `KeybindRow` — capture mode with `@suaveplan/controller` virtual adapter
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## Phase 6 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/react-game-settings` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/react-game-settings`
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