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# OpenSpec Change: enterprise-gaming-react-social-game
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- **Change ID**: enterprise-gaming-react-social-game
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- **Package**: `@suaveplan/react-social-game`
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- **Category**: gaming/react
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- **Target path**: `gaming/react/react-social-game`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/react-social-game.md`
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---
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## Summary
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Deliver `@suaveplan/react-social-game` on the genesis branch from scratch at enterprise quality. The package provides social game state management: friends lists, friend requests, user blocking, online-status tracking, activity strings, and search. A framework-agnostic `FriendListManager` class (built on `@suaveplan/events`) manages state; `useSocialGame()` backed by `useSyncExternalStore` provides React access; components render a friend panel, search results, status badges, and activity labels. Genesis adds Storybook stories, Vitest DOM tests, and 100% coverage.
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---
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## Current-state audit (genesis)
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Package does not exist on genesis yet — fresh build.
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---
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## Available workspace deps on genesis
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| Package | Role |
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|---|---|
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| `@suaveplan/events` (`workspace:^`) | Social state change events |
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| `@suaveplan/party` (`workspace:^`) | Party invite integration |
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| `react` (`catalog:react`) | React 18 |
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---
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## Public API surface
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```ts
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type OnlineStatus = 'online' | 'away' | 'busy' | 'offline'
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interface Friend {
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playerId: string
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displayName: string
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status: OnlineStatus
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activity?: string
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avatarUrl?: string
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}
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function createFriendListManager(options?: { playerId: string }): FriendListManager
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interface FriendListManager {
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getSnapshot(): SocialState
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subscribe(cb: () => void): () => void
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addFriend(friend: Friend): void
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removeFriend(playerId: string): void
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updateStatus(playerId: string, status: OnlineStatus, activity?: string): void
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blockPlayer(playerId: string): void
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unblockPlayer(playerId: string): void
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sendFriendRequest(toId: string): void
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acceptFriendRequest(fromId: string): void
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search(query: string): Friend[]
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}
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function useSocialGame(): SocialState & { manager: FriendListManager }
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// Components
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function FriendPanel(props): JSX.Element
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function FriendRow(props): JSX.Element
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function StatusBadge(props): JSX.Element
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function FriendSearch(props): JSX.Element
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function FriendRequestList(props): JSX.Element
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```
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---
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## File layout
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```text
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gaming/react/react-social-game/
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package.json
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tsconfig.json
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vitest.config.ts
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src/
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index.ts
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types/common.ts + md
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state/friend-list-manager.ts + md + test
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hooks/use-social-game.ts + md + test
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components/
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friend-panel/ (tsx + md + test + stories + index)
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friend-row/ (tsx + md + test + stories + index)
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status-badge/ (tsx + md + test + stories + index)
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friend-search/ (tsx + md + test + stories + index)
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friend-request-list/ (tsx + md + test + stories + index)
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```
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---
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## Impact
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**Downstream**: composable in game lobby and social hub UIs. Prerequisites: `@suaveplan/events`, `@suaveplan/party`, react.
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@@ -0,0 +1,36 @@
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# Tasks: enterprise-gaming-react-social-game
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold
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- [ ] Create `gaming/react/react-social-game/` (`@suaveplan/react-social-game`, `0.1.0`, `sideEffects: false`)
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## Phase 2 — Types
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- [ ] `src/types/common.ts` + `common.md`
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## Phase 3 — FriendListManager + hook
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- [ ] Manager with add/remove/updateStatus/block/search/requests
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- [ ] `useSocialGame` hook
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- [ ] Tests + docs for both
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## Phase 4 — Components
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- [ ] `StatusBadge` — colored dot with tooltip
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- [ ] `FriendRow` — avatar + name + status + actions (invite, message, block)
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- [ ] `FriendPanel` — scrollable list with search input
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- [ ] `FriendSearch` — debounced query with results
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- [ ] `FriendRequestList` — pending incoming/outgoing requests
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- [ ] Tests + Storybook stories for each
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## Phase 5 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/react-social-game` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/react-social-game`
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