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# OpenSpec Change: enterprise-gaming-vehicle-physics
- **Change ID**: enterprise-gaming-vehicle-physics
- **Package**: `@suaveplan/vehicle-physics`
- **Category**: gaming/rigs
- **Target path**: `gaming/rigs/vehicle-physics`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/vehicle-physics.md`
---
## Summary
Deliver `@suaveplan/vehicle-physics` on the genesis branch from scratch at enterprise quality. The package provides engine-agnostic vehicle physics using Pacejka Magic Formula tire model, spring-damper suspension per wheel, multi-wheel drivetrain (FWD/RWD/AWD), differential, braking, and aerodynamic drag. All math is pure TypeScript with no runtime deps — physics backends plug in via interface. Genesis adds Zod config schemas, structured errors, injectable clock, OTel telemetry, and property tests verifying tire force symmetry and suspension convergence.
---
## Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/error` (`workspace:^`) | `VehiclePhysicsError`; `VEHICLE.*` codes |
| `@suaveplan/types` (`workspace:^`) | `Clock` |
| `@suaveplan/events` (`workspace:^`) | `vehicle:collision`, `vehicle:flip`, `vehicle:stall` events |
| `zod` (`catalog:forms`) | `VehicleConfig` schema |
| `@opentelemetry/api` (`catalog:observability`) | Step duration histogram |
---
## Public API surface
```ts
function createVehicle(config: VehicleConfig): Vehicle
interface VehicleConfig {
mass: number
wheelBase: number
trackWidth: number
centerOfMassY: number
engine: EngineConfig
transmission: TransmissionConfig
wheels: WheelConfig[]
aerodynamics?: AeroConfig
backend?: VehiclePhysicsBackend
clock?: Clock
}
interface EngineConfig {
maxTorque: number // Nm
maxRpm: number
torqueCurve?: [rpm: number, torque: number][]
idleRpm?: number
}
interface TransmissionConfig {
type: 'FWD' | 'RWD' | 'AWD'
gearRatios: number[]
finalDrive: number
differentialSlip?: number
}
interface WheelConfig {
position: Vec3
radius: number
suspensionRestLength: number
suspensionStiffness: number
suspensionDamping: number
tireGripLateral: number
tireGripLongitudinal: number
}
interface Vehicle {
update(dt: number, input: VehicleInput): void
teleport(position: Vec3, rotation: Quat): void
applyImpulse(impulse: Vec3): void
flip(): void
readonly position: Vec3
readonly rotation: Quat
readonly velocity: Vec3
readonly speed: number // m/s
readonly rpm: number
readonly gear: number
readonly wheelsGrounded: boolean[]
}
interface VehicleInput {
throttle: number // 0–1
brake: number // 0–1
steering: number // -1 to 1
handbrake: boolean
clutch?: number
}
```
### Error codes
```ts
type VehicleErrorCode =
| 'VEHICLE_INVALID_CONFIG'
| 'VEHICLE_BACKEND_NOT_SET'
| 'VEHICLE_UPDATE_FAILED'
| 'VEHICLE_INVALID_GEAR'
```
---
## New additions for genesis
1. **Pacejka tire model** — lateral and longitudinal force from slip angle / slip ratio; configurable B/C/D/E coefficients.
2. **Automatic gear shifting** — RPM-based shift logic with configurable up/down thresholds.
3. **Aerodynamic drag + downforce** — `0.5 * rho * Cd * A * v²` drag; downforce scales with speed².
4. **Suspension raycast** — `VehiclePhysicsBackend.castRay()` for each wheel per tick; ground contact from hit distance.
---
## File layout
```text
gaming/rigs/vehicle-physics/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts
types/common.md
core/
vehicle/
vehicle.ts
vehicle.md
vehicle.types.ts
vehicle.test.ts
index.ts
models/
pacejka/
pacejka.ts
pacejka.md
pacejka.test.ts
index.ts
suspension/
suspension.ts
suspension.md
suspension.test.ts
index.ts
drivetrain/
drivetrain.ts
drivetrain.md
drivetrain.test.ts
index.ts
backends/
null-backend/
null-backend.ts
null-backend.md
null-backend.test.ts
index.ts
tests/
property.test.ts
```
---
## Impact
**Downstream**: `@suaveplan/r3f-vehicle` wires this to Rapier. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`.