# OpenSpec Change: enterprise-gaming-animation-events - **Change ID**: enterprise-gaming-animation-events - **Package**: `@suaveplan/animation-events` - **Category**: gaming/rigs - **Target path**: `gaming/rigs/animation-events` - **Status**: PROPOSED - **Date**: 2026-04-24 - **Reference spec**: `/mnt/s/web/suaveplan/enterprise/animation-events.md` --- ## Summary Deliver `@suaveplan/animation-events` on the genesis branch from scratch at enterprise quality. The package provides animation event dispatching, foot contact detection, and procedural animation modifiers. An `AnimationEventTrack` associates named events with normalized animation times (0–1); an `AnimationEventDispatcher` fires `@suaveplan/events` messages when playback crosses event timestamps. `FootContactDetector` analyses Y-velocity of ankle bones to determine ground contact frames. Procedural modifiers (head bob, breathing sway, aim offset) compose additively. Genesis adds Zod schemas, structured errors, OTel event-count counter, and 100% coverage. --- ## Current-state audit (genesis) Package does not exist on genesis yet — fresh build. --- ## Available workspace deps on genesis | Package | Role | |---|---| | `@suaveplan/error` (`workspace:^`) | `AnimationEventsError`; `ANIM_EVENT.*` codes | | `@suaveplan/types` (`workspace:^`) | `Clock` | | `@suaveplan/events` (`workspace:^`) | Event bus for dispatching animation triggers | | `@suaveplan/ik-solver` (`workspace:^`) | `solveLookAt` for aim-offset modifier | | `zod` (`catalog:forms`) | Track and modifier schemas | | `@opentelemetry/api` (`catalog:observability`) | Event dispatch counter | --- ## Public API surface ```ts // Event track interface AnimationEvent { name: string normalizedTime: number // 0–1 data?: unknown } function createEventTrack(events: AnimationEvent[]): AnimationEventTrack interface AnimationEventTrack { getEvents(fromNorm: number, toNorm: number): AnimationEvent[] readonly events: readonly AnimationEvent[] } // Dispatcher function createAnimationEventDispatcher(options: DispatcherOptions): AnimationEventDispatcher interface DispatcherOptions { eventBus: EventBusLike namespace?: string // event name prefix, default 'anim' } interface AnimationEventDispatcher { update(clipName: string, track: AnimationEventTrack, normalizedTime: number, prevNormalizedTime: number): void } // Foot contact detection function createFootContactDetector(options: FootContactOptions): FootContactDetector interface FootContactOptions { ankleThresholdY?: number // velocity below which foot is considered planted, default 0.05 sampleWindow?: number // frames to average, default 3 } interface FootContactDetector { update(leftAnkleY: number, rightAnkleY: number, dt: number): FootContactState } interface FootContactState { leftGrounded: boolean rightGrounded: boolean leftPlantedAt?: Vec3 rightPlantedAt?: Vec3 } // Procedural modifiers interface ProceduralModifier { update(dt: number, input: ModifierInput): BonePose[] } function createHeadBobModifier(options: HeadBobOptions): ProceduralModifier function createBreathingModifier(options: BreathingOptions): ProceduralModifier function createAimOffsetModifier(options: AimOffsetOptions): ProceduralModifier ``` ### Error codes ```ts type AnimEventErrorCode = | 'ANIM_EVENT_TRACK_EMPTY' | 'ANIM_EVENT_INVALID_TIME' | 'ANIM_EVENT_DISPATCH_FAILED' ``` --- ## New additions for genesis 1. **Looping event detection** — dispatcher handles wrap-around (prevNorm > normTime) correctly, firing events in the wrapped range. 2. **Foot IK plant correction** — `FootContactDetector` outputs planted world positions; caller feeds into `@suaveplan/ik-solver` for foot placement. 3. **Aim offset modifier** — uses `solveLookAt` to rotate spine/neck toward aim target additively. --- ## File layout ```text gaming/rigs/animation-events/ package.json tsconfig.json vitest.config.ts src/ index.ts error-codes.ts constants/index.ts types/common.ts types/common.md core/ event-track/ event-track.ts event-track.md event-track.types.ts event-track.test.ts index.ts dispatcher/ dispatcher.ts dispatcher.md dispatcher.types.ts dispatcher.test.ts index.ts foot-contact/ foot-contact.ts foot-contact.md foot-contact.types.ts foot-contact.test.ts index.ts modifiers/ head-bob/ head-bob.ts head-bob.md head-bob.test.ts index.ts breathing/ breathing.ts breathing.md breathing.test.ts index.ts aim-offset/ aim-offset.ts aim-offset.md aim-offset.test.ts index.ts tests/ integration.test.ts ``` --- ## Impact **Downstream**: `@suaveplan/r3f-animation` hooks these modifiers into Three.js AnimationMixer. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, `@suaveplan/ik-solver`.