# OpenSpec Change: enterprise-gaming-building - **Change ID**: enterprise-gaming-building - **Package**: `@suaveplan/building` - **Category**: gaming/world - **Target path**: `gaming/world/building` - **Status**: PROPOSED - **Date**: 2026-04-24 - **Reference spec**: `/mnt/s/web/suaveplan/enterprise/building.md` --- ## Summary Deliver `@suaveplan/building` on the genesis branch from scratch at enterprise quality. The package provides a player building system with snap placement, structural integrity simulation, and blueprint serialization. A `BuildingPieceRegistry` holds typed piece descriptors (walls, floors, roofs, foundations); a `PlacementEngine` validates snap socket connections and surface collisions; a `StructureGraph` tracks piece adjacency for structural integrity (floating pieces detected by DFS); `Blueprint` captures a structure as a serializable set of piece instances. Genesis adds Zod piece schemas, structured errors, OTel placement counter, and 100% coverage. --- ## Current-state audit (genesis) Package does not exist on genesis yet — fresh build. --- ## Available workspace deps on genesis | Package | Role | |---|---| | `@suaveplan/error` (`workspace:^`) | `BuildingError`; `BUILDING.*` codes | | `@suaveplan/types` (`workspace:^`) | `IdGenerator` | | `@suaveplan/events` (`workspace:^`) | `building:placed`, `building:removed`, `building:unstable` events | | `@suaveplan/serialize` (`workspace:^`) | Blueprint serialization | | `zod` (`catalog:forms`) | Piece descriptor + blueprint schemas | | `@opentelemetry/api` (`catalog:observability`) | Piece count gauge, placement counter | --- ## Public API surface ```ts type PieceCategory = 'foundation' | 'wall' | 'floor' | 'roof' | 'door' | 'window' | 'stair' | 'decoration' interface SnapSocket { id: string position: Vec3 // local space offset from piece center rotation: Quat acceptsCategories: PieceCategory[] } interface PieceDescriptor { id: string name: string category: PieceCategory sockets: SnapSocket[] bounds: { min: Vec3; max: Vec3 } health: number resourceCost?: Record } function createBuildingPieceRegistry(): BuildingPieceRegistry interface BuildingPieceRegistry { register(piece: PieceDescriptor): void get(id: string): PieceDescriptor | undefined listByCategory(category: PieceCategory): PieceDescriptor[] } interface PieceInstance { instanceId: string pieceId: string position: Vec3 rotation: Quat health: number connectedTo: string[] // instanceIds of adjacent pieces } function createPlacementEngine(registry: BuildingPieceRegistry): PlacementEngine interface PlacementEngine { findSnap(piece: PieceDescriptor, cursorPosition: Vec3, existingPieces: PieceInstance[]): SnapResult | null validatePlacement(pieceId: string, position: Vec3, rotation: Quat, existingPieces: PieceInstance[]): ValidationResult place(pieceId: string, position: Vec3, rotation: Quat): PieceInstance } interface SnapResult { position: Vec3 rotation: Quat socketId: string targetInstanceId: string } interface ValidationResult { valid: boolean reason?: string } function createStructureGraph(): StructureGraph interface StructureGraph { addPiece(instance: PieceInstance): void removePiece(instanceId: string): void getUnstable(): string[] // instanceIds with no path to foundation isStable(): boolean } // Blueprint function captureBlueprint(pieces: PieceInstance[]): Blueprint function applyBlueprint(blueprint: Blueprint, origin: Vec3): PieceInstance[] interface Blueprint { id: string name: string pieces: Array<{ pieceId: string; relativePosition: Vec3; rotation: Quat }> createdAt: number } ``` ### Error codes ```ts type BuildingErrorCode = | 'BUILDING_PIECE_NOT_FOUND' | 'BUILDING_PLACEMENT_INVALID' | 'BUILDING_NO_FOUNDATION' | 'BUILDING_UNSTABLE' | 'BUILDING_SOCKET_MISMATCH' ``` --- ## File layout ```text gaming/world/building/ package.json tsconfig.json vitest.config.ts src/ index.ts error-codes.ts constants/index.ts types/common.ts types/common.md core/ piece-registry/ piece-registry.ts piece-registry.md piece-registry.test.ts index.ts placement-engine/ placement-engine.ts placement-engine.md placement-engine.types.ts placement-engine.test.ts index.ts structure-graph/ structure-graph.ts structure-graph.md structure-graph.types.ts structure-graph.test.ts index.ts blueprint/ blueprint.ts blueprint.md blueprint.types.ts blueprint.test.ts index.ts tests/ integration.test.ts ``` --- ## Impact **Downstream**: `@suaveplan/r3f-building` renders ghost preview and placed pieces. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, `@suaveplan/serialize`.