# Tasks: enterprise-gaming-character-physics ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/rigs/character-physics/` (`@suaveplan/character-physics`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes & constants - [ ] `src/error-codes.ts` + `src/constants/index.ts` ## Phase 3 — Types - [ ] `src/types/common.ts` + `common.md` — `Vec3`, `CharacterControllerOptions`, `PhysicsBackend`, `RaycastHit`, `SweepHit` ## Phase 4 — Spring & slope utils - [ ] `src/utils/spring.ts` — PD spring force + damping, convergence test - [ ] `src/utils/slope.ts` — project velocity onto normal, slope angle check - [ ] Tests + docs ## Phase 5 — Null backend - [ ] `src/backends/null-backend/null-backend.ts` — always returns no hit; for unit testing controller math - [ ] Tests + docs ## Phase 6 — Character controller - [ ] `src/core/character-controller/character-controller.ts` — spring levitation, slope/step logic, jump impulse, OTel - [ ] Events: ground contact, jump, land - [ ] Tests + docs ## Phase 7 — Property tests - [ ] `tests/property.test.ts` — spring converges to float distance within N frames for any initial position ## Phase 8 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/character-physics` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/character-physics`