# OpenSpec Change: enterprise-gaming-destructibles - **Change ID**: enterprise-gaming-destructibles - **Package**: `@suaveplan/destructibles` - **Category**: gaming/combat - **Target path**: `gaming/combat/destructibles` - **Status**: PROPOSED - **Date**: 2026-04-24 - **Reference spec**: `/mnt/s/web/suaveplan/enterprise/destructibles.md` --- ## Summary Deliver `@suaveplan/destructibles` on the genesis branch from scratch at enterprise quality. The package provides a destructible environment system with fracture patterns, debris management, and loot spawning. A `DestructibleObject` holds health state and a `FracturePattern` — a list of named fragment descriptors with relative positions, masses, and spawn probabilities; when health reaches zero, `fracture()` computes which fragments to spawn and what loot to drop. A `DebrisManager` tracks active debris with lifetime timers. Genesis adds Zod schemas, structured errors, OTel destruction counters, and 100% coverage. --- ## Current-state audit (genesis) Package does not exist on genesis yet — fresh build. --- ## Available workspace deps on genesis | Package | Role | |---|---| | `@suaveplan/error` (`workspace:^`) | `DestructiblesError`; `DESTRUCT.*` codes | | `@suaveplan/types` (`workspace:^`) | `Clock`, `IdGenerator` | | `@suaveplan/events` (`workspace:^`) | `destructible:fracture`, `destructible:debris:expired` events | | `@suaveplan/combat` (`workspace:^`) | `DamageEvent` consumed to damage destructibles | | `zod` (`catalog:forms`) | `FracturePattern`, `LootTable` schemas | | `@opentelemetry/api` (`catalog:observability`) | Fracture event counter | --- ## Public API surface ```ts interface FragmentDescriptor { id: string relativePosition: Vec3 mass: number spawnProbability: number // 0–1 impulse?: Vec3 } interface FracturePattern { fragments: FragmentDescriptor[] debrisLifetime?: number // seconds; undefined = permanent } interface LootEntry { itemId: string probability: number quantity: [min: number, max: number] } interface LootTable { entries: LootEntry[] rollCount: [min: number, max: number] } function createDestructibleObject(options: DestructibleOptions): DestructibleObject interface DestructibleOptions { id: string maxHealth: number fracturePattern: FracturePattern lootTable?: LootTable clock?: Clock } interface DestructibleObject { readonly id: string readonly health: number readonly isDestroyed: boolean applyDamage(event: DamageEvent): void fracture(rng: Rng): FractureResult repair(amount?: number): void } interface FractureResult { fragments: SpawnedFragment[] loot: DroppedItem[] } interface SpawnedFragment { id: string position: Vec3 impulse: Vec3 expiresAt?: number } interface DroppedItem { itemId: string quantity: number position: Vec3 } // Debris manager function createDebrisManager(options?: DebrisManagerOptions): DebrisManager interface DebrisManager { add(fragment: SpawnedFragment): void tick(dt: number): ExpiredFragment[] getActive(): SpawnedFragment[] clear(): void } ``` ### Error codes ```ts type DestructErrorCode = | 'DESTRUCT_OBJECT_NOT_FOUND' | 'DESTRUCT_ALREADY_DESTROYED' | 'DESTRUCT_INVALID_PATTERN' | 'DESTRUCT_LOOT_FAILED' ``` --- ## New additions for genesis 1. **RNG-driven loot rolls** — injectable `Rng` from `@suaveplan/types` for deterministic loot in tests. 2. **Debris lifetime timer** — `DebrisManager.tick()` returns expired fragments for physics engine cleanup. 3. **OTel** — `destructible.fractures_total` counter; `destructible.loot_drops_total` counter. --- ## File layout ```text gaming/combat/destructibles/ package.json tsconfig.json vitest.config.ts src/ index.ts error-codes.ts constants/index.ts types/common.ts types/common.md core/ destructible-object/ destructible-object.ts destructible-object.md destructible-object.types.ts destructible-object.test.ts index.ts debris-manager/ debris-manager.ts debris-manager.md debris-manager.types.ts debris-manager.test.ts index.ts utils/ loot-roller.ts loot-roller.md loot-roller.test.ts tests/ integration.test.ts ``` --- ## Impact **Downstream**: `@suaveplan/r3f-combat` spawns visual fragments from `FractureResult`. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, `@suaveplan/combat`.