# OpenSpec Change: enterprise-gaming-game-state-schemas - **Change ID**: enterprise-gaming-game-state-schemas - **Package**: `@suaveplan/game-state-schemas` - **Category**: gaming/engine - **Target path**: `gaming/engine/game-state-schemas` - **Status**: PROPOSED - **Date**: 2026-04-24 - **Reference spec**: `/mnt/s/web/suaveplan/enterprise/game-state-schemas.md` --- ## Summary Deliver `@suaveplan/game-state-schemas` on the genesis branch from scratch at enterprise quality. The package provides bit-level quantization schemas for multiplayer state compression — essential for reducing network bandwidth in real-time games. A `BitPacker` encodes typed fields (bool, uint, int, float, enum, string) into compact binary buffers using field descriptors. A `StateSchema` composes multiple `BitField` descriptors into a versioned schema with `encode`/`decode` round-trips. Genesis adds Zod schemas for all descriptor types, `@suaveplan/serialize` for framing, structured errors, OTel bandwidth gauges, and 100% coverage with round-trip property tests. --- ## Current-state audit (genesis) Package does not exist on genesis yet — fresh build. --- ## Available workspace deps on genesis | Package | Role | |---|---| | `@suaveplan/error` (`workspace:^`) | `GameStateError`; `GAME_STATE.*` codes | | `@suaveplan/types` (`workspace:^`) | Shared primitives | | `@suaveplan/serialize` (`workspace:^`) | Framing for state snapshots | | `zod` (`catalog:forms`) | Field descriptor schemas | | `@opentelemetry/api` (`catalog:observability`) | Bandwidth histogram | --- ## Public API surface ```ts // Field descriptors type BitField = | { type: 'bool'; name: string } | { type: 'uint'; name: string; bits: number } | { type: 'int'; name: string; bits: number } | { type: 'float'; name: string; bits: number; min: number; max: number } | { type: 'enum'; name: string; values: string[] } | { type: 'string'; name: string; maxBytes: number } // Schema function defineStateSchema>( name: string, version: number, fields: BitField[] ): StateSchema interface StateSchema { readonly name: string readonly version: number readonly bitsPerFrame: number encode(state: T): Uint8Array decode(buffer: Uint8Array): T patch(prev: T, next: T): Uint8Array // delta encoding — only changed fields applyPatch(prev: T, patch: Uint8Array): T } // BitPacker (low-level, exposed for custom schemas) function createBitPacker(capacityBits: number): BitPacker interface BitPacker { writeBool(value: boolean): void writeUint(value: number, bits: number): void writeInt(value: number, bits: number): void writeFloat(value: number, bits: number, min: number, max: number): void toBuffer(): Uint8Array } function createBitReader(buffer: Uint8Array): BitReader interface BitReader { readBool(): boolean readUint(bits: number): number readInt(bits: number): number readFloat(bits: number, min: number, max: number): number readonly bytesRead: number } ``` ### Error codes ```ts type GameStateErrorCode = | 'GAME_STATE_BUFFER_OVERFLOW' | 'GAME_STATE_DECODE_FAILED' | 'GAME_STATE_SCHEMA_MISMATCH' | 'GAME_STATE_INVALID_FIELD' ``` --- ## New additions for genesis 1. **Delta/patch encoding** — `patch()` writes only fields that differ; `applyPatch()` merges on receiver side. 2. **Float quantization** — normalised float mapped to N-bit fixed-point; round-trip error bounded by `(max-min) / 2^bits`. 3. **OTel** — `game_state.encode_bytes` histogram; `game_state.decode_duration_ms` histogram. 4. **Property tests** — fast-check: `decode(encode(state)) deepEquals state` for all field types. --- ## File layout ```text gaming/engine/game-state-schemas/ package.json tsconfig.json vitest.config.ts src/ index.ts error-codes.ts constants/index.ts types/common.ts types/common.md core/ bit-packer/ bit-packer.ts bit-packer.md bit-packer.types.ts bit-packer.test.ts index.ts state-schema/ state-schema.ts state-schema.md state-schema.types.ts state-schema.test.ts index.ts tests/ property.test.ts ``` --- ## Impact **Downstream**: `@suaveplan/r3f-networking` uses state schemas for delta sync; `@suaveplan/character-vehicle-picker` uses `BitPacker` for catalog compression. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/serialize`.