# Tasks: enterprise-gaming-ik-solver ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/rigs/ik-solver/` (`@suaveplan/ik-solver`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes & constants - [ ] `src/error-codes.ts` + `src/constants/index.ts` — `DEFAULT_MAX_ITERATIONS`, `DEFAULT_TOLERANCE` ## Phase 3 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 4 — Vec3 math utils - [ ] `src/utils/vec3-math.ts` — add/sub/scale/dot/cross/normalize/distance/lerp - [ ] Tests + docs ## Phase 5 — Two-bone solver - [ ] `src/solvers/two-bone/two-bone.ts` — law of cosines analytic solution + pole hint - [ ] Tests (reachable/unreachable targets, degenerate chain) - [ ] Docs ## Phase 6 — Look-at solver - [ ] `src/solvers/look-at/look-at.ts` — quaternion from-to with up-vector and angle clamp - [ ] Tests + docs ## Phase 7 — FABRIK solver - [ ] `src/solvers/fabrik/fabrik.ts` — forward/backward pass, joint constraints, convergence check - [ ] Tests + docs ## Phase 8 — Property tests - [ ] `tests/property.test.ts` — two-bone reach, look-at alignment, FABRIK convergence ## Phase 9 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/ik-solver` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/ik-solver`