# Tasks: enterprise-gaming-quest ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/narrative/quest/` (`@suaveplan/quest`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes & constants - [ ] `src/error-codes.ts` + `src/constants/index.ts` ## Phase 3 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 4 — Quest registry - [ ] `src/core/quest-registry/quest-registry.ts` — register/get, prerequisite cycle detection - [ ] Tests + docs ## Phase 5 — Quest log - [ ] `src/core/quest-log/quest-log.ts` — start/abandon/advance/complete, time-limit tick, auto-chain, OTel - [ ] Tests (prerequisite gate, auto-chain, time-out) - [ ] Docs ## Phase 6 — Event handler - [ ] `src/core/event-handler/event-handler.ts` — mapping-driven `onEvent` advancement - [ ] Tests + docs ## Phase 7 — Integration tests - [ ] `tests/integration.test.ts` — multi-objective quest with event handler + chain → progression event ## Phase 8 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/quest` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/quest`