# OpenSpec Change: enterprise-gaming-r3f-buildings - **Change ID**: enterprise-gaming-r3f-buildings - **Package**: `@suaveplan/r3f-buildings` - **Category**: gaming/scene - **Target path**: `gaming/scene/r3f-buildings` - **Status**: PROPOSED - **Date**: 2026-04-24 - **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-buildings.md` --- ## Summary Deliver `@suaveplan/r3f-buildings` on the genesis branch from scratch at enterprise quality. The package provides instanced city-scale 3D building and road rendering for React Three Fiber. A `BuildingTileLoader` fetches building footprint + height data (GeoJSON or procedural tile); `InstancedBuildings` renders all buildings in a tile as a single draw call using `InstancedMesh` with per-instance world transform; `Roads` extrudes road segments as ribbon geometry. LOD degrades to billboard sprites at far distances. Genesis adds structured errors, OTel draw-call counter, and 100% coverage. --- ## Available workspace deps `@suaveplan/error`, `@suaveplan/types`, react, `@react-three/fiber`, `@react-three/drei`, three. --- ## Public API surface ```ts function Buildings(props: BuildingsProps): JSX.Element // tiles, lodDistance, meshes function Roads(props: RoadsProps): JSX.Element // segments, width, material function useBuildings(): BuildingsCon```text --- ## File layout ```text gaming/scene/r3f-buildings/ package.json / tsconfig.json / vitest.config.ts src/ index.ts / error-codes.ts types/common.ts + md core/ tile-loader/ (ts + md + test + index) instancer/ (ts + md + test + index) components/ Buildings/ (tsx + md + test + stories + index) Roads/ (tsx + md + test + stories + index) hooks/use-buildings.ts + md + test tests/integration.test.ts ```